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ZOA: The Zone of Avoidance

Your rating: None Average: 4.7 (6 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Zone_Of_Avoidance.img_.sit (1.31 MB)
MD5: b9414bc1d1b8a34f15543f3308c97ee5
For System 6.x - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
zone-of-avoidance.sit (707.33 KB)
MD5: efffa0cd2fd32a0191ab7015cc19af50
For System 6.x - System 7.0 - 7.6
Guides on emulating older games

A 3D take on Asteroids that finds you defending an orbital space station from damage.

Switch to 256 colors before you start the game.

Compatible with PowerPC, this is version 1.1.2.

2nd DL above from original disk as Disk Copy 4.2 image file in StuffIt 3.6 archive, thanks to themacmeister for locating it.
MD5 checksum: efffa0cd2fd32a0191ab7015cc19af50 *zone-of-avoidance.sit

See also: Zone Warrior, Zone Warrior II

Architecture: 68k

The Disk Copy 4.2 image (2nd DL above) is version 1.03av from 1993, a 68k Macintosh app. It appears to be copy protected, in that it requires you to have the install floppy disk loaded before it will play. A mounted disk image will not do, so it needs work in that area. - It works great on my Centris 660av running SSW 7.1.1, but not everyone will have one of those at hand...

The pre-installed 1st DL above, might be easier to use.


Protocol 7's picture
by Protocol 7 - 2011, May 20 - 1:25pm

I couldn't get any in-game screenshots as the keyboard shortcuts to take them wouldn't work. But I was able to get a grab of one of the title screens in colour.

The readme on the disk states that the 1.12 version is for PowerPC but you have to run the older 1.03 first to avoid getting asked for the "master disk".

Update: I fired it up in Basilisk II and got a colour in-game shot.

IIGS_User's picture
by IIGS_User - 2010, July 2 - 4:54pm

This screenshot must have been created with Mini vMac then.

A short test of mine confirms the runability in Bas, but in Mini vMac the game asks for its Master disk.

MadMac's picture
by MadMac - 2010, July 2 - 5:44am

The screenshot is black and white? This game is full color (well, at at last 256)... Somebody has to make a new version of this game...