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Game screenshot
Your rating: None Average: 4 (1 vote)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
wolf-maker-20.sit (31.87 KB)
MD5: c2a763328da26b601f0b268d22e41e3e
For System 7.0 - 7.6 - Mac OS 9
This game works with: SheepShaver, Basilisk II,

WolfMaker 2.0 is a random level generator for Wolfenstein 3D First and Second Encounter. After selecting the parameters you would like, creating the level will copy the level data into the clipboard, where it can then be pasted into WolfEdit for saving and modification.

The ReadMe file includes directions for using ResEdit to modify the internal parameters of WolfMaker. There is an error in the listed object codes, however, as explained in The (Almost) Complete Guide to Wolfenstein 3D.

An earlier version of WolfMaker was limited to generating levels for First Encounter only. An update was to follow v2.0, but never materialized.

Architecture: 68k

WolfMaker is only compatible with WolfEdit 1.1. Attempting to paste a generated level from the clipboard into WolfEdit 2 will result in incorrect tiles. However, any level file saved using WolfEdit 1 can then be opened and edited normally using WolfEdit 2, if you wish.


IIGS_User's picture
by IIGS_User - 2020, September 2 - 12:13pm

Good idea either.

lilliputian's picture
by lilliputian - 2020, September 1 - 9:21pm

I added "Wolfenstein 3D" to the Engine.

IIGS_User's picture
by IIGS_User - 2020, September 1 - 6:52pm

With "Wolfenstein" removed from the title line, sorting near to Wolfenstein is gone.