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WolfEdit 2

Your rating: None Average: 4.6 (9 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
WolfEdit_Full_204.hqx (2.14 MB)
MD5: aab0a2ee424fda781c4daf8314e2ce8a
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolf-edit-1e-2e-patch.hqx (14.70 KB)
MD5: 5e125f6e179f8e19edbb4a871a147001
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolfeditDEMO200.hqx (480.26 KB)
MD5: b54240b716e6593f72209796dd9eb499
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolfeditFULL200.hqx (417.81 KB)
MD5: 376b4025df6eae627e6c48247380ee36
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolfeditFULL201.hqx (419.19 KB)
MD5: 77fbd993eca2d669969921bff9bc0ea6
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolfeditFULL202.hqx (418.57 KB)
MD5: f9224c1420a7993893d731aa3db75f06
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
wolfeditDEMO203.sit (339.26 KB)
MD5: d329e9caa8be95fc6a441c8241ccdea7
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
macgfx.sit (1,004.82 KB)
MD5: 72b7a11ec771c61d3e6225fd1aa32593
For System 7.0 - 7.6 - Mac OS 9
This game works with: SheepShaver, Basilisk II,

(For the initial release of WolfEdit, see WolfEdit 1.x)

WolfEdit 2 is a custom level editor for the Macintosh edition of Wolfenstein 3D. It is a top-down map maker that allows for wall, enemy, and object placement, including weapons and powerups that can be collected by the player.

Each level is comprised of one or more rooms, separated by doors, and will also contain at least one “lift control”, or elevator tile, in order for the player to successfully complete each of the levels, also known as “floors”. A scenario is comprised of at least one floor, with each floor designated by a number ranging from “1-0” through “9-9”. (Each floor must also contain at least one enemy, treasure, and secret door, each of which were now placed by default in the upper left-hand corner of each new floor map.)

WolfEdit 2 was a major upgrade from earlier versions. Besides incorporating all of the 2nd and 3rd Encounter functionality which had only previously been achieved via plugins and special patches, new tools and features were now available. Most famously, WolfEdit 2 allows the user to add custom graphics to the game, which lead to an explosion of new artwork from the fan community. (The original in-game guard, wall, and door graphics are available as macgfx.sit.) It could also now save directly as a Wolfenstein 3D Third Encounter scenario file.

Included with the v2.0.4 download is a ResEdit patch, WolfEdit Extras. As stated on Laz Rojas' website, WolfEdit Extras "adds improved cicn's for some of the enemies. It also makes three new wall textures available for use: fake lift door, fake locked door, and fake regular door."

WolfEdit 2 was released as shareware in July 1996 and was sold and marketed by WolfAddict Software, and users could register copies for $15. Initially, the shareware version of WolfEdit 2 prevented the placement of various objects and guards, as well as limiting which graphics could be customized. WolfEdit's creator, Greg Ewing, would later release a new version of the WolfEdit 2 demo (v2.0.2) that only prevented certain graphics from being customized before registering.

Although Third Encounter and the Commercial edition were now available, demand remained for scenarios that were still compatible with First and Second Encounter. In response, Ewing released the 1st/2nd Encounter Patch, a patch file that added new options to WolfEdit 2's Edit menu that would disable any incompatible objects for the selected version. Scenario files could then be loaded by these players using Wolf FKEY.

In December 1999, Ewing released WolfEdit 2 as freeware, with v2.0.4 being the final release.

Architecture: 68k

For users of WolfMaker, a random level generator for Wolfenstein 3D, please use WolfEdit 1.1.


ThinkIndifferent's picture
by ThinkIndifferent - 2018, May 20 - 12:39am

Here is my Let's Play

compyislife's picture
by compyislife - 2018, May 1 - 2:50am

Thank you! I'd love to watch that, so please send or post a link when that happens. Here's a link to the scenario, which all are welcome to:

ThinkIndifferent's picture
by ThinkIndifferent - 2018, May 1 - 1:11am

I'd be interested in playing this, I could do a let's play for my YouTube channel sometime

compyislife's picture
by compyislife - 2018, May 1 - 12:01am

If you can forgive my conceit, I've made a trilogy of MacWolf3d scenarios that I'm very proud of, and would like to share publicly in the interest of becoming a better designer. They have rather sprawling and unconventional layouts, an unusually deep story, and a nonlinear path through each scenario with the use of alternate exits. Would anyone here be interested in playing the first installment? I don't know of any other modern websites where they could be received well.

lilliputian's picture
by lilliputian - 2017, September 14 - 11:46pm

I found and uploaded the original in-game wall, enemy, and door graphics.

IIGS_User's picture
by IIGS_User - 2013, September 27 - 6:55pm

No idea further, the only I remember I used ResEdit to extract the graphic files found in Petris.

BreakinBenny's picture
by BreakinBenny - 2013, September 27 - 12:32pm

Sure, but I also wonder if there's any way to make the original enemy art display instead of having nothing but white, at least on Mac OS Z1 9.2.2 on an iMac G3. Take a look at The Cutting Room Floor or Wolfenstein Wiki; The Übermutant is somehow visible with his unused third-firing frame.

I cannot find a way to turn the sprites from in-game into pictures with only ResEdit, they're in some special format inside the BRGR (Rebecca/Bill "Burger" Heineman) resource fork!

IIGS_User's picture
by IIGS_User - 2013, August 20 - 4:34pm

The only I think about is ResEdit

BreakinBenny's picture
by BreakinBenny - 2013, August 20 - 3:44pm

Hey, is there any method to extracting the enemy art (or even making it appear in case of OS 9) to PICT files? I already know Adobe Photoshop through CS6 can import such.

kargaroc586's picture
by kargaroc586 - 2010, May 11 - 3:07pm

This works great even on my LC 3!

schoolhacker's picture
by schoolhacker - 2009, October 15 - 3:36am

oh cool!!! so this is how they modify and create the custom levels!!!

thx man!!! 5+

sshrugg's picture
by sshrugg - 2009, May 11 - 2:33pm

Thank you! My version is 1.8.5!