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Temple of Apshai Trilogy

Your rating: None Average: 4.7 (3 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Temple_Trilogy.image_.sit (162.58 KB)
MD5: f1028fb7ea0737502d075f070395462b
For System 1 - 5 - System 6.x
[www].se [ftp].se [mirror].us [mirror].de (3.98 MB)
MD5: bc1222e949c44c7a480869a754c1c31d
For System 1 - 5 - System 6.x
[www].se [ftp].se [mirror].us [mirror].de (181.39 KB)
MD5: 7c4948c577635b5bdfb4becdc1e2ff56
For System 1 - 5 - System 6.x
[www].se [ftp].se [mirror].us [mirror].de
[www].se [ftp].se [mirror].us [mirror].de
Guides on emulating older games

A dungeon crawl role-playing game. The trilogy consists of Temple of Apshai and the two expansions Upper Reaches of Apshai and Curse of Ra.

DL #1 contains a 400k MFS Disk Copy 4.2 image.

DL #2 contains an A2R file which is a flux image captured with an Applesauce FDC. Its contents can be accessed and analyzed with the Applesauce client software.

DL #3 is a disk image containing the unprotected application. Currently, it will only work under Mini vMac at the lowest emulation speed. CONTROL-S-Z
At any speed greater than "Z", the game will start and play the intro but the emulator seems to have problems with playing sounds during screen transitions. It was also tested under Mini vMac alpha v37 and did not work with that version either. (see Winter Games) *this issue has been reported to Mini vMac team*
Verified to work on real hardware. Thanks to jkheiser and Apple2Forever!!

Thanks to Apple2Forever for an image of the game disk.

Architecture: 68k


spatialspaceman's picture
by spatialspaceman - 2021, March 12 - 1:39am

Pro tip for #3: If the unzipping process causes the disk image to lose its Type/Creator, use something like Drop Attribute to set them to DDim/DDp+ which should let you open it in DiskDup and write it to a real 400k (or 800k) floppy.
I was able to run the game perfectly well on my Mac SE with 4MB RAM this way.

khaz's picture
by khaz - 2020, November 22 - 12:17pm

I can't make it work on my SE/30, which has 5MB of RAM. The original file obviously complains about the original disk, and the hacked one doesn't seem to work either: booting from the floppy and I get the intro and music, but right after it throws an error ID = 01.

Booting 6.0.8, I can create, save and load a character and do transactions with the innkeeper, but cannot start a new adventure: the game doesn't accept it when I click on a level, it just asks again. Clicking on continue, I get the game top bar menus, but with an empty desktop an no response to clicks anywhere. The only exit is a cold reset of the computer.

Apple2Forever's picture
by Apple2Forever - 2020, November 13 - 11:50am

I tried this game on the 128k version of Mini vMac rather than the regular Mac Plus version, and it uses a different "gothic" style font instead of standard Chicago 12 point. I have included another screenshot to illustrate. I assume this is the intended font and some difference in the later hardware prevents it from displaying properly.

Apple2Forever's picture
by Apple2Forever - 2020, November 4 - 10:24am

Have also tried this on a real Mac (SE with 2.5 MB) but with Floppy Emu instead of a real floppy disk. Also seemed to work fine, played around for a little bit with no evident problems.

jkheiser's picture
by jkheiser - 2020, November 3 - 7:44pm

I wrote the hacked image to a floppy and played it briefly on a physical Mac Plus with four megabytes of RAM. I was able to create a character, buy supplies from the shopkeeper, explore a temple, kill some enemies, and collect treasure. It seems to work fine!

mrdav's picture
by mrdav - 2020, November 3 - 2:06am

Thank you very much for the hacked version, LanHawk

mrdav's picture
by mrdav - 2020, July 30 - 9:34am

Yes, I also found this hack for the Temple game but as you discovered it does not work on the Trilogy that we have here. I am guessing that Temple was sold separately at one stage or we have an edition tweaked to defeat the hack.

jkheiser's picture
by jkheiser - 2020, July 30 - 5:54am

I found a hack for this but was unable to locate all the hex strings on the disk image attached to this page. I changed the couple I found, but it did not defeat the copy protection.

Temple of Apshai

The program never asks for the master disk
* Use a disk editor
* search for "40C3 46FC 2700 205F"
change to "4E75 46FC 2700 205F"
* search for "CE35 3F35 9647"
change to "E644 8C3E 9647"
* search for "779D 2ABD 0651"
change to "709D 2ABD 0651"
* search for "1F13 7229 B20C"
change to "7ED5 EFC0 6EE0"

I found a few more of the hex strings with my copy that I just bought on eBay, but not all of them. And it also does not defeat the copy protection.

jkheiser's picture
by jkheiser - 2020, July 28 - 9:00pm

It would be great if we can get the copy protection defeated. This game has some epic title screen music that makes good use of the Mac’s 4-voice audio capabilities. The dungeon-crawling animation is fluid, too.

jkheiser's picture
by jkheiser - 2020, July 28 - 9:13pm

I picked up a working copy of this game and made a flux image that is attached to this page. Here is what the Applesauce’s disk analyzer function had to say:

Protection in Block 536 (Track $30 Sector $08 Side 0): Desync protection detected and processed successfully. Multiple nibbles matching B9 CD xx xx AB 99 are hidden in a field of noise that causes each of them to sync/desync randomly.

Additionally, attempting to do a conventional image results in logging information that indicates the bad block is in a file called “RN1…”

Creator: '....' Type: '....' MD5: bf619eac0cdf3f68d496ea9344137e8b

Allocs: 1 Block Qty: 2 File Size: 512
Data Size: 512 Data Blks: 2 Rsrc Size: 0 Rsrc Blks: 0
Flags: $80 Finder: $D900 File #: 222 Folder #: 0

Bytes 0-511 are empty due to bad block 536.