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Targetware 0.63

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Year released:
[www].se [ftp].se [mirror].us (1.16 GB)
MD5: bb4bdadb053f8f9885708349195790e3
For Mac OS X
Guides on emulating older games

Targetware 0.63 was an online combat flight simulator.
The game always had a beta status and was free. You only had to register, download the game (OS X, Windows or Linux), pick and download the mods, connect to the main server running the mods scenarios in loops, and fight online.
The mods were done by groups of players designing maps and planes for different historical periods. These were then used by the Targetware engine.
There were four main mods, Richthofen's Skies (WWI), Target Tobruk (Mediterranean air war, WWII), Target Rabaul (WWII, Pacific), Target Korea (…Korea). Each was regularly updated by the mod makers with new planes and features, the most developed ones being Tobruk and Rabaul.
There were also other mods in various state of development, but these never reached the playable online status.
The emphasis of Targetware was the realism of the engine and planes' flight behaviour. Some planes were indeed very difficult to fly, just like the real ones, and you had to manage things like fuel, engine temperature, propeller pitch…and other stuff depending on the plane. All that in a combat mission.
Could be frustrating for a beginner, but I've never felt such an immersive environment in a game. Still have memories of some missions and fights that made me sweat.
Graphics were good for the time, some of the last planes issued being real gems. For example the C-47's cockpit, or the Mosquito, beautiful work from the dedicated mods team.

Then in 2009 it stopped. The main server went offline. From what I know, the main owner and maintainer of the Targetware engine faced big changes in his personal life and could not afford maintaining and developing the engine and server.

I kept the game with the latest updates of the mods that I had preciously.
Here is the thing with Rabaul, Tobruk and Korea mods included. Don't have Richthofen's Skies unfortunately. It is all configured to work with a Saitek Cyborg 3D joystick.
It is still playable as a flight simulator, no more fights as you can't connect to a server.

Will run on Mac OS X 10.4 and 10.5 on a PPC (runs fine on a PowerBook G4 1.67 without pushing graphics too much), and very fine on Mac OS X 10.6 in Rosetta on a MacBook Pro 2.33.

Not much about Targetware left online now, the main site is gone, but available on the Wayback Machine:

Here is also a page with some info and screenshots.

And the editor page on the Wayback Machine :

Architecture: PPC (Carbonized) x86 (Intel:Mac)