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SimCity 2000 Urban Renewal Kit

Your rating: None Average: 5 (1 vote)
Year released:
[www].se [ftp].se [mirror].us [mirror].de (5.11 MB)
MD5: 65f4e1f3647dd7e066833a4784e739c2
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de (12.93 MB)
MD5: 96d956123b74d6d876f9db7eb6cf64cf
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver, Basilisk II, Mini vMac II

The SimCity 2000 Urban Renewal Kit (SCURK) is a suite of utilities for customizing SimCity 2000 that Maxis released as an add-on expansion in 1995. Three different modules in a single application allow players to customize the game's graphics and edit saved games. A new alternative graphics set is also included which reimagines all the buildings and some of the other graphics in a futuristic style.

See also

SimCity 2000
SimCity 2000 Scenarios Volume 1: Great Disasters
SimCity 2000 CD Collection


#1: (5.11 MB)
DiskCopy 4.2 and raw (DSK) images of the original floppy disks.

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SHA1: 4BF56A0A058E493A2120B58DD905C124FCBAF512
SHA256: F8D079DF85DCBC4BDABCCF07BDD1EE09D58226D4CAE751E992814D475198CA2F

#2: (12.93 MB)
Scans and other images of the box and its contents.

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SHA1: AF531B6FC91EDF9FF562D78A013D604F73AD04DA
SHA256: B6CF73A7103B6290F53C888C74F682EF901BBAE9901126626F62F86CB21746D3

SCURK_Users_Manual.pdf (18.37 MB)
Scan of the User's Manual booklet.

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SHA1: 025E02B93EB6845C646D944CD04C0ECAA3D176DF
SHA256: 978A46FD3F5C5AC7759D108C59B11750444B181B3E5B2FDB0C537325C5464A3D

Architecture: 68k PPC

Supports: LC, Performa, II, Centris and Quadra series; Color Classic; PowerBook (160, 165c, 180, 180c, Duo 210, 230); Runs in either Power Macintosh native or emulation mode

8 MB RAM (or 4 MB RAM plus Virtual Memory.) Hard disk drive (at least 4 MB free)

Color monitor with 8-bit graphics (256 colors)

System 7.0 or above

Requires SimCity 2000 for Macintosh


BootSector's picture
by BootSector - 2020, November 14 - 10:59pm

SCURK is an interesting beast since, while it adds features that I think some players were looking for, it's actually somewhat technical and exposes some of the inner workings (and limitations) of the game engine. Few players are skilled pixel artists and would have the patience necessary to carefully craft original graphics using this tool. The exposure of the cycling palette colors used for animation pulls the curtain back even further.

Never-the-less, some of the tools in the kit made it into later incarnations of SimCity as standard features. Namely were the similar building drawing tools in SimCity 3000 which streamlined and simplified the process by allowing buildings to be crafted out of textured blocks or cubes. I think pretty clearly that reflects that 3K thought about the customization as a feature from the beginning whereas with 2K it was an afterthought.

The SCURK manual also alludes to future games and products that it would be forward compatible with. Unsurprisingly, it seems that many of these failed to materialize with the allusion to Streets of SimCity a notable exception (no matter how ill-fated). But, the kit could also be seen as a continuation of ideas that already existed in the series since the original SimCity also has a terrain editor and alternative graphics packages as later add-ons.

Finally, I enjoy the names "Urban Renewal Kit" and "Paint the Town" since they have a certain whimsy that was kind of Maxis' trademark. I don't think you see this anymore; it's something that's been lost as game development solidified as big-business.