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Rainbow Space Donkey Escape

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#1
[www].se [ftp].se [mirror].us [mirror].de
RainbowSpaceDonkeyEscape.dmg (8.05 MB)
MD5: 0499d49884dee076c97fba3b67a08989
For Mac OS X
Purchase
This game is still available from its publisher
Emulation
Guides on emulating older games

"A simple wee game for Christmas. You play a rainbow space donkey, and you've got separated from your herd. Unfortunately for you, you're in a part of space populated by murderous Santas, who like nothing more than punching rainbow space donkeys in the face. Try and make it back to your herd without getting punched to death.

Complete with Newtonian physics, a Binding of Isaac-style item system, and *secret bits*.

Controls
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Up: Propel donkey forward.
Down: Slowly propel donkey backward.
Left: Rotate donkey left.
Right: Rotate donkey right.
Space: Activate donkey's inventory pickup, if you have one.

Escape: Quit to menu/quit."

The game will automatically start fullscreen at your desktop's current resolution, with the game corrected to its desired aspect ratio. There are other game options for windowed mode, graphics, and sound.

Weird? Uh-huh. Psychedelic? You were warned. Get ready to hear musical notes bend, A LOT. Not for squares, and epileptics should probably shy away.

Compatibility
Architecture: PPC x86 (Intel:Mac)

OS X Tiger or after.

Comments

WhosIt.There's picture
by WhosIt.There - 2021, February 20 - 6:34am

Sounds like a knock-off of the Jeff Minter games ... they were always weird things about llamas, sheep, and giraffes in space. Smile

scott Praed's picture
by scott Praed - 2021, February 19 - 11:40pm
5

I found two things this game running on Radeon 9000 Pro 128 and Radeon 9800 Pro 128.

On Radeon 9000 Pro 128 will play with no video and you can hear music playing with black screen. On Radeon 9800 Pro 128 the game will play with video and music without problems. Radeon 9800 Pro 128 has open gl 1.4 and hardware core image. Radeon 9000 Pro 128 has open Gl 1.3 and use software core image. The 2nd card is more powerful than first.

SkyCapt's picture
by SkyCapt - 2021, February 6 - 2:32am

Ya that looks like that gfxcard not up to the job, must need the 9600 class or better. I get only 3 debug warnings before it successfully runs. Do try it out when you put the 9800 card back in. One of a kind demented little 2D arcade game, visual effects rely on high end hardware.

scott Praed's picture
by scott Praed - 2021, February 6 - 1:20am

I tried the game in terminal but game will not play on Radeon 9000 pro 128 because black screen. Here what terminal shows

Last login: Fri Feb 5 19:13:19 on ttys000
scott-praeds-power-mac-g4:~ scottpraed$ /Users/scottpraed/Desktop/Rainbow\ Space\ Donkey\ escape/RainbowSpaceDonkeyEscape.app/Contents/MacOS/RainbowSpaceDonkeyEscape ; exit;
Debug: Application::Application() (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:77)
Debug: Application: SDL Initialised (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:94)
Debug: Application: Window name set (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:99)
Debug: Application: Loading config settings from file. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:242)
Debug: Application: Config settings loaded. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:259)
Debug: Application: OpenGLDrawer created. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:263)
OpenGLDrawer: Display is 32bit.
OSX, Not using GLEW.
OSX: Assuming OpenGL shaders are available.
Debug: GL_MAX_TEXTURE_SIZE = 2048 (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLDrawer.cpp line:164)
Debug: GL_TEXTURE_WIDTH = 2048 (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLDrawer.cpp line:176)
Uh oh.
Debug: Application: OpenGLDrawer initialised. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:266)
Debug: Application: TitleScreen created. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:270)
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/triggers.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/RainbowSpaceDonkey.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/BombExplosion.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/DonkeyDie.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/FoundHerd.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/Lazor.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/PickupPickedUp.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/PickupUsed.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/PresentFired.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/SanterDie.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/SanterHitDonkey.ogg
vorbisfile: Loaded file: /Users/scottpraed/Desktop/Rainbow Space Donkey escape/RainbowSpaceDonkeyEscape.app/Contents/Resources/sounds/WinterModeUnlocked.ogg
Debug: Application: Audio started. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:298)
Debug: Application::Application() end (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:306)
Debug: OpenGLFont: Initial error status = invalid value (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:51)
Debug: font MarsNeedsCunnilingus.ttf:48 atlasSize = 1024 (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:96)
Debug: OpenGLFont: Big endian architecture, flipping bytes. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:101)
Debug: Application::nextState() newState = (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:447)
Debug: GamePlay (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:448)
Debug: Application::nextState() GamePlay created. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/Application.cpp line:461)
Debug: OpenGLFont: Initial error status = invalid operation (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:51)
Debug: font MarsNeedsCunnilingus.ttf:48 atlasSize = 1024 (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:96)
Debug: OpenGLFont: Big endian architecture, flipping bytes. (/Users/niallmoody/Programming/Applications/RainbowSpaceDonkeyEscape/src/NiallsDrawingLib/OpenGLFont.cpp line:101)
logout

[Process completed]

SkyCapt's picture
by SkyCapt - 2021, February 6 - 12:23am

It's not that demanding a game. Working for me in 10.5.8 with Radeon 9600 64MB. You could try exec-uting the game's Unix file using Terminal and pass the --windowed flag et al --help

scott Praed's picture
by scott Praed - 2021, February 6 - 12:10am

I tried to play Rainbow Donkey escape but the game will not play because black screen on Radeon 9000 pro 128 on Power mac G4 1.25 Ghz mirror door 2003 running on mac os x 10.5.8.
This game needs higher video card to play. I have Radeon 9800 128 but not installed.