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Lerpz Escapes!

Your rating: None Average: 4.5 (2 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Lerpz_Escapes.dmg (31.30 MB)
MD5: 95d192ea5454946309af5006c7d760d3
For Mac OS X
Guides on emulating older games

This is a rather interesting title that was created by me utilizing an old Unity 2.x 3D Platformer tutorial. It's a short demo-like game with just one playable map showcasing how to implement various 3D gameplay aspects such as short animation sequences, interactive HUD & menu graphics and various other scriped events.

The artsyle in the game could be described as a mixture between American McGee's Scrapland and Otto Matic.

The hero of the game is Lerpz: an alien visiting Robot World Version 2.0. This replaced Robot World Version 1.0, which suffered a particularly brutal segmentation fault and abruptly crashed into its sun many years ago. Unfortunately, Lerpz has had some bad luck: his spaceship has been impounded by the corrupt local police. After looking high and low, Lerpz has found his spaceship, but how can he get it back from Mr. Big’s nastier, obsessivecompulsive cousin, Mr. Even Bigger?
Mr. Bigger loves nothing more than artistically arranging fuel canisters on his floating patio. He particularly admires how they glow when he places them on hover pads.

But there’s something Mr. Bigger hasn’t realized! Thanks to his pennypinching ways, Lerpz knows that if he collects all the fuel canisters, the power used to keep them hovering will overload the security system. This will shut down the impound lot’s fence and free Lerpz’s spaceship. Lerpz can then enter his spaceship, add the fuel from the cans and fly away to freedom.
All our hero has to do is collect enough fuel canisters and the impound’s force field will automatically shut down. Lerpz can then get back into his space car and drive it away. Mr. Bigger’s hired robot guards will try to stop Lerpz, but luckily, they’re not particularly bright.

The external link leads to the Projects Source Files in case anyone is interested in expanding the project into a full game.

Architecture: PPC x86 (Intel:Mac)

PPC or Intel Mac Running OS X 10.3.9 & later.


thedoctor45's picture
by thedoctor45 - 2021, January 18 - 3:11am

I just made some minor changes to the games ending sequence and reuploaded the file, a matter of personal preference really, either version can be considered complete.

SkyCapt's picture
by SkyCapt - 2021, January 18 - 2:08am

I captured 2 varying downloads from here, first app compiled jan8 56.1MB whereas the one on page now is compiled jan9 55.6MB - wondering what happened...

OpenSourceMac's picture
by OpenSourceMac - 2021, January 9 - 4:10pm

This is Gorgeous!