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Inigo Gets Out

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Year released:
[www].se [ftp].se [mirror].us [mirror].de
Inigo_Gets_Out.sit (124.04 KB)
MD5: 63b4ef76bfb1370b4568d2d1ff3ff9c0
For System 6.x - Mac OS 9
This game works with: SheepShaver, Basilisk II, Mini vMac

Inigo Gets Out is a HyperCard exploration game for children. It is the first in a series featuring a cat named Inigo.

In 1987, Amanda Goodenough used the newly-released HyperCard to write the first interactive digital story, Inigo Gets Out. Her motivation? To capture the traditional storytelling atmosphere her grandmother had created for her when she was a young child: a vital interactive environment in which her grandmother would say, "what do you think happens next?" and in which the lines were never the same. The stories her grandmother told became Amanda's as she helped shape them with her own interpretations and brought them into her everyday reality. In Amanda's interactive story, children make Inigo's actions their own. "Children know intuitively where to click," and how to make the story happen. It is no longer a "print" story, with words and pictures on a page, but a virtual story environment with which to interact and in which things can be made to happen.
  — Newton Lee & Krystina Madej, Disney Stories: Getting to Digital (2012)

Brian Moriarty credited this stack as an inspiration in his creation of Loom.

See also: AmandaStories, a compilation featuring all of Amanda's games.

Architecture: 68k

Requires HyperCard. Works best on a Mac Plus - the animations run a little too fast on later systems.