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John Calhoun |
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Casady & Greene |
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"In Glider PRO you control a small paper airplane though levels known as houses and collect all the stars in them. It is the sequel to Glider 4 and Glider 3. Glider PRO includes new features including a Two-Player mode, where players compete for prizes, enhancements to the Room Editor including the ability to use custom sounds and artwork, as well as a whole host of new prizes, enemies and locations.
To move through the houses the airplane is told which direction to move in by controls the player configures in the Preferences. The glider must not hit the floor or obstacles including furniture, or you will lose a life. To keep the glider up in the air, blowers are used. These can be turned on or off by switches. The glider can also be kept in the air by candles, but don't get too close!
Prizes which the glider must fly into to collect mainly come in the form of clocks, these will raise your score, as do invisible prizes. Paper will give you another life, Helium will allow you to move the glider in an upward direction and Batteries will allow you to fly through rooms very quickly.
The enemies you will encounter on your adventures include Flying Darts, Balloons, Hot Toast flying out of a Toaster, a fish which jumps out of its bowl, Power Points which have a slight Electrical Problem and Basketballs which simply bounce. Avoid all of these or you will lose a life. Some enemies can be turned off by switches." --MobyGames.com
In January 2016, this game was made open source. A Windows port called Aerofoil is now playable.
Read an interview with john calhoun.
Archive.org Links:
Mac App Store/Glider
iTunes Store/Glider Classic
See Also: Glider 2.02, Glider 3.12, Glider 4.0, Glider PRO v1.1.2
Compatibility
Comments
Do not understand how to read the .jpg to unprotect the houses.
I added how to unprotect houses with Resedit or Resorcerer.jpg
Very easy.
Was the code for Slumberland (to edit) released? I swear it was at one point. I'd love to see how it ticks (and some strategies for getting through--there are a few trial-and-error points, particularly with the switches about 30 or so rooms in).
It took almost 8 years and 6 months, but this got rectified finally, this week, IIGS_User.
John Calhoun's self-respect has been restored
What puzzles me now, is this; Are any of the above downloads in this page, Mac OS X native ?
Dead meanwhile, tho'.
The problem with the new "versions" is that they're not Glider Pro, they are different Glider games.
Love that game to this day. In a way it is the essence of 80s / early 90s Mac gaming!
That said, I've just added an archive with 97 user-made houses for Glider PRO that I had collected over the years. I tested most of them, thought not all. Quality differs as always. Enjoy! (And feel free to add to the archive!)
That sequel to Glider 4 was an extraordinary piece of art. That catchy tune is still in my head after 20 years... it's incredible. I remember how colorful were the screens on that excellent game. A Mac gem.
If John Calhoun writes himself as john calhoun, he must not own very much self-respect, must he not?

I would think "Yes".
I have the OS X port archived here. It is just 2,7 MB. Runs on 10.0 - 10.4 if I recall correctly. Worth an upload?
?
Glider now available for iOS, so I'm still missing a version for Intel-based Macintosh models, which must be similar.
Man, don't worry about that Blödsinn of non-capitalized names.
See above
Tried to upload a second archive that includes a bunch of user-designed houses and e-zines related to Glider PRO that I've had on my hard drive for some time and probably can't be found on the web anymore. But of course, it froze and didn't work. So for the time being I've added an external download link.
ADD: And in the author field, the site won't allow me to make john calhoun's name without capitalizing it! For some reason he always insists on using small case for his name.
Me gusta mucho este juego.
Love this game (I play the OS X version)!
This is the Cutest-well done game ever created for a Mac,
the Author REALLY put that extra effort to make things right,
something we don't see very often nowadays,
fortunately we can see that kind of effort and "pasion" on older programs and games like this one,
sometimes I think writing software is like composing a song (I don't write software, but I write Music)
..and That's why I love Classic Mac software
Congratulations to the Author.
As it happens I have Acrobat on my g3 imac, so I combined the two pdf manuals, with the addendum becoming the last two pages of the overall manual.
@Attila,
I'll make it so you can upload multiple Game manuals. (I can't do this with games yet BTW)
I've uploaded the PDF manual I found, but I see we can only upload one file, and there's actually two PDFs, one an addendum. I'll have to stuff the two together later and upload that instead, I guess.