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Enchanter Trilogy

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[www].se [ftp].se [mirror].us [mirror].de
enchanter_trilogy.sit (280.80 KB)
MD5: aea055abcf4e4e1b0731584b3b6b3846
For System 1 - 5 - Mac OS 9

Included are Enchanter, Sorcerer and Spellbreaker.

A spin-off from the Zork series, featuring a wide and inventive array of spells for the player to cast.

Compatibility
Architecture: 68k

Original interpreter 'Zoom':
Like 'Hitchhiker's Guide To The Galaxy' (not included in this download), you don't need to configure a Mac emulator to play these games, because 'Zoom' does the job for you, too.
For Zoom, please refer to its homepage at http://www.logicalshift.co.uk/unix/zoom/

Zoom hint:
To get the games recognized by Zoom, please add the extension ".z5" (without quotes) to the Enchanter, Sorcerer and Spellbreaker application name.

ScummVM:
Starting with version 2.2.0, ScummVM also runs these games.

Comments

ClockWyzass's picture
by ClockWyzass - 2020, November 9 - 12:00pm
4

Just to be absolutely clear: the three files included in this download are neither disk images or apps, and therefore cannot be directly executed in a Macintosh emulator or on an old Mac. They require a specialized emulator that can open and interpret the files. The emulator that I used for this evaluation is called “Zoom” and it’s available for download on Macintosh Garden (https://macintoshgarden.org/apps/zoom).

The Enchanter trilogy games, unlike the former Zork trilogy games, are significantly:
• less maze-like
• more story-like
• easier to navigate
• not as overly-verbose
• more enjoyable to play

However, I did find spell memorization to be pointlessly repetitive and extremely unrealistic. If a spell is learnt then it should be learnt for the duration of the game, or at least until sleeping. Or, as a compromise, the player-character’s ability to remember spells should improve as he or she gains experience. Instead, these games require the player to type in “memorize [spell]” or “learn [spell]” before every single use, and sleeping resets everything.

But at least the crude, hack-and-slash combat elements were eliminated. In my opinion, that type of game challenge is better handled in RPG games than in text-adventure and interactive-fiction games.

As far as the almost complete removal of resource-depletion challenges is concerned (such as dying lantern batteries and dwindling food and water supplies), the game designers may have gone a little to far. However, I can also see how the evolutionary shift away from D&D-style combat and toward puzzle-based challenges eventually led to the Myst-like CD-ROM adventure games of the 90s.

If you’re serious about conquering all three of these games, then you’re going to need some additional materials. These games were packaged with instruction booklets that contained:
• essential information about the mechanics of the gameplay
• maps, and
• coded information that was used for copy-protection purposes

All of the above information is available digitally on the Internet, but is not included with the game-file download.

You’ll need the instruction booklet or a quality walkthrough to explain the proper way to handle certain commands. In particular, the syntax for speaking to other characters isn’t obvious at all, and some parts of these games can’t be completed without triggering the correct response.

You’ll need a quality map or walkthrough to speed up navigation; otherwise, you’ll waste a lot of time wandering around and getting lost. There’s even a few locations where entering those locations at the wrong time can get you instantly killed.

If you want to finish all 3 games with the maximum score, then you’ll absolutely need the copy-protection info for the 2nd and 3rd games.

Beyond that, I strongly suggest you keep a quality walkthrough handy at all times. My favorite Infocom walkthroughs can be found at: http://www.eristic.net/games/infocom/index.php

There are elements of all three games that are nearly impossible to guess. Sorcerer has at least one extremely difficult puzzle, and Spellbreaker has two very nasty puzzles that are profoundly time-consuming without hints or solutions. DIY at your own risk.

Otherwise, enjoy. These games were among the most popular games of the 80s, and they didn’t even have graphics or sound.