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Déjà Vu II: Lost in Las Vegas

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#1
[www].se [ftp].se [mirror].us [mirror].de
DejaVu2LostinLasVegas.sit (587.88 KB)
MD5: 075a55072b5bc1dfeaae25b51ae48085
For System 6.x - System 7.0 - 7.6
#2
[www].se [ftp].se [mirror].us [mirror].de
Deja_Vu_II.img_.zip (584.51 KB)
MD5: 3409f936b0d59c9e47eda6dbf0c9e3ce
For System 6.x - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
Deja_Vu_2_manuel_Mac.pdf
Emulation
This game works with: Mini vMac

By Icom Simulations, the sequel to Déjà Vu.

Wow... pretty good for an old game. - MacClassicFanatic

This is the fourth and final game in the MacVenture series. See also Déjà Vu, Uninvited and Shadowgate.

Also available for Amiga, Apple IIGS, Atari ST and DOS

Zipped disk image added as second DL for emulators.

Compatibility
Architecture: 68k

Comments

ClockWyzass's picture
by ClockWyzass - 2021, January 18 - 10:10am
3

Déjà Vu 2 (or II): Lost in Las Vegas is the fourth game in the MacVenture series, and has the exact same ahead-of-its-time graphical interface. Overall, I like this game better than the first one, but not better than the previous two games. Its a stylish game with a fair amount of complexity and challenges, especially considering how limited the 80s Macs were, but it still loses a rating star for the following reasons:

• I didn’t actually play the Mac version; I played the IIgs version (with color) that’s available for MacOS X on Steam. In the version I played, there’s a bug where the needed train never appears on the correct platform. I don’t know if this bug is in the original or not, but it made catching the train nearly impossible while wearing the police uniform (without a change of clothes).

• Both of the Déjà Vu games have a disproportionate amount of complexity relative to the sheer lack of plot restrictions or guidance (such as hints). Without a walkthrough, this game could take FOREVER to figure out and finish. I love the complexity of so many locations and clickable objects and potential inventory items, but stumbling on the endgame solution by trial-and-error is about as effective as buying lottery tickets as an investment strategy.

• The small window size of the all-in-one Macs makes handling the inventory a little awkward, and if the emulator window is magnified, then the low-res graphics lose what little realism they had to begin with.

Therefore, for anyone who’s contemplating a potential exploration of the MacVenture series, I highly recommend you focus most of your time on the middle two games. If you still want to play through the first and last games, generously use a walkthrough with both of them and remember to save often in the first one (with the fewest number of mugger encounters).

For this game, save when you reach a new location, explore the whole location, and then consult the walkthrough. Your chances of figuring what to do at each location, and which items to take, are slim. Also, once you figure out that you need to change your clothes about halfway through the game, be sure to keep your original clothes with you.

When you’re done immersing yourself in the unique piece of Mac gaming history that is the MacVenture series, be sure to purchase and play the 2014 remake of Shadowgate. It’s pretty awesome.

watchsmart's picture
by watchsmart - 2016, January 2 - 4:19pm

Note that it is now possible to purchase a version that runs on modern systems:

http://store.steampowered.com/app/343830/

It looks identical, but obviously the engine has been rewritten.

MacWise's picture
by MacWise - 2009, June 30 - 8:39am

@Daniel Kralj:

Done! Stuffed with version 4.0

Daniel Kralj's picture
by Daniel Kralj (not verified) - 2009, June 29 - 12:18pm

Please, can someone convert this archive to a .sit format before Version 5. I cannot handle the archive on my system 6 macintosh with stuffit 3.6 or 4.01