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Game screenshot
Your rating: None Average: 4.1 (17 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Darkwood_2.5.sit (469.18 KB)
MD5: dd576e509f3c043f7ea4aeb7bfc65078
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
DARKWOOD.img_.sit (458.01 KB)
MD5: c1e05301b9f97db73352bf3b317c81ef
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de (444.18 KB)
MD5: fce48b435d396d01805a3a4a6b3bf488
For System 6.x - Mac OS 9
This game works with: SheepShaver, Basilisk II, Mini vMac

An old RPG for classic macs. Nothing much to it, you go into an arena and fight monsters. Nobody will believe how I salvaged this game. All my disks were damaged by water. If you looked in them you could see junk on the disk. Any floppy drive that tried to read them was broken. I broke the disk open, washed the platter with soap and water, taped it back together and it read fine!!!

Darkwood is a moderately sized city in the northern regions. The city has no walls or obvious defenses, but is one of the safest cities in the realms thanks to a powerful City Guard. Those enlisting in the City Guard must prove themselves before being admitted. Some seek adventure in the neighboring lands or seek out some lost treasure. The most popular by far however is the arena located in town. In the arena, anyone can pit their skill against a selected foe and earn gold and fortune in doing so.

This is where you come in. Your name is Derek, and until now your only claim to fame is picking pebbles from horseshoes at the local stables. Your mother recently passed away and your father was killed 2 seasons ago defending the town against an Orc invasion. You have been working the streets ever since, trying to make a living. You realize that you cannot go on in this fashion. You must make something of yourself. You must sign on at the arena and earn a place in the City Guard.

The city has had a long-standing agreement that anyone besting the most powerful creature the arena could host would be signed on as one of the Captains of the Guard. No one in 24 seasons has managed to pull it off, but you promise yourself that you will. You hunger for the recognition and the chance to honor the name of your father.

Download #1 contains version 2.5, which features a few basic character creation features that are missing in version 1.2, among other changes.
Download #2 contains version 1.2 in an IMG file.
Download #3 contains the exact same IMG file from download #2, in a Mac-OS-X-ZIP format, meant for emulators.

See also: Siege of Darkwood

Architecture: 68k


Jatoba's picture
by Jatoba - 2020, January 13 - 6:20am

Only now I realized that the only version available here is 1.2 for both downloads, and that my huge post where I discuss character creation is NOT applicable to that version. In 1.2, there's no character creation, as in, no control over the character's name (Derek) nor the ability of rolling the stats, which I deeply went into detail. What I have played was version 2.5, and I have no idea where I got it from, or when. Well, I think it was from one of the many Shareware CDs out there, sometime in 2018/2019, but no idea which one.

I'll upload it shortly.

Edit: Done. Is there any point whatsoever in having download #3, though? It's the exact same IMG file as #2 (same checksums of both forks), but in an OS X ZIP wrapper instead. Seems completely pointless. Anyone emulating can use #2 just as well, even in Mojave.

Edit 2: On a side note, does anyone know what was the latest version of Darkwood? So far, the only other version I saw was the older 2.0 at

Xeriphas1994's picture
by Xeriphas1994 - 2019, May 14 - 7:07pm

Mechanically, calling Darkwood an RPG is stretching the truth. There are no NPCs and no exploration. You have exactly one goal which is explained in advance. I agree with the commenters who call it addictive because of its simplicity, and because there's always a next step, but those are things you experience in the first 15 minutes. Soon, differences between enemies and gear level off to incremental, and then it's a matter of slow, slow accumulation of gold to give you a chance in the final battle. Replay value is near zero.

The main activity, combat, is fair to a fault. I gather it's based on the D&D ruleset of the time (viz. the character stats with no purpose!), which also improves attack and defense very gradually. You never fight out of depth unless you want to, and although you may get bored grinding upgrades, that's a step up from frustration at having to obtain them by luck, which is more common in the genre. The avatar artwork is striking.

Due to the play balance, I'm settling on three stars but not really recommending it. Maybe it could replace Lemonade Stand as a financial tutorial. :>

Jatoba's picture
by Jatoba - 2019, April 20 - 2:17pm

So, I played this in the morning yesterday, and it's quite a little fun game. Beat it in less than 2 hours. If you are familiar with the game, you can easily beat it in less than an hour.

But what about "100%-ing" it? Maxing out your character? I'll elaborate on that now, for anyone who cares.

I'm not sure what the level cap is, but when you level up, HP is one attribute that raises (leveling also helps in other ways, as revealed in the manual/readMe). However, although you always start with 10 HP, the amount you gain upon leveling up is variable. If leveling up can only be done a limited amount of times, perhaps HP stops going up before reaching an actual cap. However, there's a workaround to raise your HP as much as you want: some monsters, like the Ghoul, delevel you when they land a hit. You lose maximum HP accordingly, but not necessarily by the same amount you gained. So you can literally keep "leveling up back" in such a way that you always gain more HP than you lose. Have fun!

For the other stats, as the manual/readMe says, their max value is 18. Which is not true for one stat: strength goes from 17, to 18, to 18/1, to 18/2, all the way up to 18/100. Weird numbering scheme.

Regardlessly, when you level up, those base stats don't go up at all, and they are pre-determined from whatever you rolled when you made a new character. However, in-game items can max out strength, dexterity and constitution, with tome items that raise them by 1 point with each use. (When strength reaches 18, a tome will first make it 18/10, then 18/20 etc., and if it's some weird number like 18/97, the tome will still cap the stat at 18/100 like normal. Had to beat the game twice to find that out.)

That still leaves out intelligence, wisdom and charisma. According to the manual/readMe, they literally do nothing. *shrug* So it makes sense they wouldn't have tomes, except it doesn't make sense for them to be left in the game at all, let alone have their values be rolled during character creation. But if you want to max out even those, you can. You'll just have to create a brand new character that rolled 18 on all those three, since the rest you can raise with tomes. Assuming the odds to get a specific value on a stat is equal amongst all possibilities, the chance you'll roll the proper character stats is 1 in 16 x 16 x 16 (each of those three stats can only have a value between 3 and 18) per click or roll. You can also roll with the Enter key. This means 1 in 4096. That is roughly 0.0244% each roll. Seems pretty low, but don't forget you can confortably roll at a rate of around once every second (any faster than that, and you considerably risk rolling again by accident even after you got the triple 18s). In other words, you have a pretty good chance if you keep this up for roughly 1 hour and 8 minutes non-stop (68 minutes).

Despite these calculations, to get triple 18s has been harder for me, as I have kept trying it non-stop for quite a few hours without any success: I landed multiple "two 18s, one 17" a bit over ten times, and literally over 50 times some combinations of "two 18s, one some other number". It should still be possible, and perhaps it was just bad luck on my part, but by now I should have gotten it. Oh well.
One thing I can say is that what drove me to go on is that I knew for each time I landed two 18s, there was a 1 in 16 chance that the 3rd stat would also be 18. Theoretically. Perhaps the odds aren't evenly distributed as assumed?

Regardlessly, if anyone else DOES do something crazy like this, don't forget to set your character name first. If you get the stats you wanted and you really invested time on it, make sure you name your character beforehand, else you may forget about it when you get the right stats, start a new game and become unable to rename the character. (Unless you edit the game files externally, if that's just fine for you.)
I also recommend doing this only with a very low resolution and in 256 Greys color mode, so it goes easy on your eyes. If you keep doing it, you'll know what I mean, especially with the red color font the author chose for the stats.

Still, I can't believe I took this game so seriously! Laughing out loud

ThinkIndifferent's picture
by ThinkIndifferent - 2017, March 12 - 5:45pm

Video of this game:

ive's picture
by ive - 2010, June 13 - 11:24am

This was the game I was searching for - thanks!
I used to play it very much in my childhood Laughing out loud

Drager's picture
by Drager - 2010, May 26 - 9:45pm

Nevermind, thank you so much for this game!

IIGS_User's picture
by IIGS_User - 2010, April 15 - 7:10pm

Download is now an img.sit file, ready-to-use in emulators.

Knight_Ken's picture
by Knight_Ken - 2010, April 13 - 10:42am

Amazing i remenber played a lot of version.

Asar00's picture
by Asar00 - 2009, September 22 - 8:58pm

Bless you, uploader. _Total_ blast from the past, that I thought was lost forever to the sands of time. Daitenchi's right, "simple, but kept you busy", but I'll take it that he meant it in a good way. Probably logged 20+ total hours on this game for no reason other than it's quirky semi-addictiveness. Was pretty fun for it's time. Worth a look if it seems up the reader's alley.

Daitenchi's picture
by Daitenchi - 2009, September 1 - 7:13am

talk about the good old days of floppy disks and such.. I remember this game from long ago simple but kept you busy...