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A great game based on arcade game called 'Star Castle'. You play a ship attempting to assault a shielded fortress in the center of the screen. This is made difficult by the fact that every time you completely destroy the outermost spinning ring of shields, a new ring is created in the center and the remaining two rings advance outward. The only way to win, therefore, is to time a shot such that it passes through the damaged parts of the shield and gets to the center. I hope that's understandable... - Mephisto
The sequel to Cyclone.
Additional information about Cyclone and Cyclone II can be found here.
Cyclone II Notes
Macintosh Version 1.0.2
March 12, 1996
Thank you for taking the time to try Cyclone II. We hope it provides you with hours of entertainment. If it does, please encourage us to continue our Digitally Remastered Classics(tm) series by registering your copy of Cyclone II.
If you have any questions or comments, please don’t hesitate to contact us! You can write to us at High Risk Ventures, Inc., PO Box 70690, Eugene, OR 97401-9610, or email to HighRisk on America Online, or highrisk@aol.com on the Internet.
- Mike & Jon, High Risk Ventures
Answers to Frequently Asked Questions
Q - I registered the original Cyclone. My old serial number doesn't work with Cyclone II. Do I have to pay again?
A - Registered users of the original Cyclone (up to version 1.2.1) may upgrade to Cyclone II for only $4.95. The shareware fee for the first Cyclone was only $10, and the normal fee for Cyclone II is $14.95. So with this $4.95 upgrade, you will be paying a total of $14.95 to own Cyclone II. Your old serial number will not work with Cyclone II, so to remove the shareware notices and personalize your copy of the program, you must register Cyclone II using this upgrade payment option. Press the Order button on the Registration screen to order your new serial number.
Q - Will there be a version of Cyclone II that takes advantage of larger monitors?
A - No. If it did expand to fill the whole monitor, we would have to expand the sprites and game space appropriately, just as we shrink the sprites and space to fit on the smaller 512x384 screen. The game is designed for a specific play area - changing the play area would change the game.
Q - Are there any cheat keys for Cyclone II?
A - Yes, there are several.
Q - Why are the default keys so useless?
A - Well, what's useful depends on what keyboard you have. We use extended keyboards, which have the command, option and control keys duplicated on the right side of the main key island. So we use the 'Z' key to rotate left with the left middle finger, the 'X' key to rotate right with the left forefinger, the right command key to thrust with the right forefinger, and the right option key to fire with the right middle finger. This setup is very similar to the layout of the buttons on the original Star Castle game.
Q - Pretty-please tell me what the cheat keys are!?!
A - OK, fine. But if you cheat, your score will not be saved. Here's how to cheat:
While playing the game, press and hold the mouse button while pressing one of the following key combinations.
Press the 'C' key to toggle Collision Detection on and off for your ship. While Collision Detection is off,
enemy weapons will pass through you, but you can still pick up yummies.
Press the 'I' key to toggle Infinite Ships on and off. When Infinite Ships is on, your remaining number of
ships never decreases.
Press the 'L' key to immediately increment the Level number.
Press the 'return' key to immediately cause a Yummy Shower.
Press and hold the 'shift' key, then press the 'D' key to instantly destroy the enemy base.
Press and hold the 'B' key, then press the 'M' key to play the Mine Challenge level when the current level
is over.
Press and hold the 'B' key, then press the 'C' key to play the Castle Challenge level when the current level
is over.
See the Help screen for answers to other questions you might have. If you can't find the answer to your question on the info screens in the game, please don't hesitate to contact us!
Contact Information
US Mail:
High Risk Ventures
PO Box 70690
Eugene, Oregon 97401-9610
Electronic Mail:
America Online: High Risk
Internet: highrisk@aol.com
Version History
• Version 1.1 - Released 4/10/96
- Now tests machine speed the first time the program is run and automatically sets speed optimization options.
- Now restores the screen bit depth if the user tries to change it.
- Updated contact information.
- Edited the credits to eliminate certain items at the request of the lawyers. What's the difference between a lawyer on a Harley and a vacuum cleaner? The vacuum has the dirt bag on the inside.
• Version 1.0.2 - Released 3/12/96
- Squashed a bug introduced in version 1.0.1 that caused it to crash on PowerMacs after it finished loading if After Dark was installed.
• Version 1.0.1 - Released 3/2/96
- Worked around an incompatibility with After Dark 3.0. Screen savers should no longer activate while Cyclone II is running.
- Added a startup sound.
- Made some minor changes to the registration text.
• Version 1.0 - Initial Release 2/15/96
The apps are FAT binary.
Comments
Thanks! That is actually good to know. I also noticed some things in the opposite way. An app coded pure 68k, but the ReadMe states using a PowerMac. And indeed, testing it on my fastest 68k worked, but so slow that it's barely workable. This especially goes for end-90s software when PPC was common. So it's also good to look at the era things were released and not just relying on tools such as NativeChecker.
@MacNiels:
1. Thanks for all of the additions updates and screenshots that you've been uploading over the past 24hrs. A huge effort and really good to see them arrive here.
2. Don't rely 100% on NativeChecker. Some "FAT" applications esp; PPC based, may have a "tiny 68k app" on board who's sole purpose is to inform anyone trying out the app on a 68k machine, that it will only run on PPC Mac and then quit gracefully, without bringing their system down. NativeChecker will still report these as being FAT and technically they are, but may not be what a user would hope for.
Ah, thanks for the edit! I must have overlooked the first one being FAT as well. If I'm not certain, I usually download the other version and use NativeChecker on it. Guess I forgot it this time. Glad it's all fixed now.
All versions are FAT, the page descr was wrong before your v1.1 uploaded. Sorry I had a way in 2017 of commenting about descr errors without actually fixing them.
Added version 1.1 to the page, which is FAT binary, so also PPC native. See the updated version history for other improvements.
C2 is hardly a sequel, more like an Enhanced rerelease of Cyclone, and C2 is 68K+PowerPC (FAT) whereas C1 is 68k alone. How's this for an enhancement: C2 main title screen offers a Volume Knob that can "go to eleven" (T.I.S.T.)
This game (the Cinematronics arcade) became the inspiration for Atari to develop "Yars Revenge", it is a very old game - it used a Vector CRT in competition with Atari Asteroids, and Star Castle gave Color to the shield rings by Tinting the CRT Glass,
a transparent overlay.
in case you missed it, Cyclone II registration code:
346-JKL-1
The actual reason it's difficult is that if you puncture through to the center, the cannon shoots giant plasma... things... at you.
It's a clone of Star Castle, the old Cinematronics arcade game. I remember playing it when I was barely tall enough to see the screen! I miss those arcades.
This one seems to run fine in Basilisk II with Mac OS 7.
Edit: Replaced 'xxx 7' with 'Mac OS 7' - IIGS User