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Civilization: Call to Power

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#1
[www].se [ftp].se [mirror].us
CTP-Mac-cue-bin.zip (611.57 MB)
MD5: a9d8a7a85c898f5da5b6acec1d078a76
For System 7.0 - 7.6 - Mac OS 9
#2
[www].se [ftp].se [mirror].us
Civilisation-Call_To_Power.toast_.zip (372.46 MB)
MD5: a525b7f3c8c13d21bc08591b2a8c79f4
For System 7.0 - 7.6 - Mac OS 9
#3
[www].se [ftp].se [mirror].us
CTP1_2b_Updater.sit (1.22 MB)
MD5: 877a9409146638db2e07e2049c47c70b
For System 7.0 - 7.6 - Mac OS 9
Emulation
Guides on emulating older games

Call to Power is a turn based empire building game. You start a civilization in the stone ages and lead them to the future through science, diplomacy, war, trade and other actions. Eventually you will be building colonies in space and cities in the ocean if you can survive.

The first download is the full, complete CD. The second download is the CD image, minus the audio tracks (due to size). So the game still has sounds, and most simple in-game music, but the top quality background music is gone.
It's a toast image that has been Zipped in OSX (right click "Create Archive"). Use the BOMArchiveHelper (right click) on the Zip to uncompress. I've also included the latest v1.2b update for Mac, in the Zip - so if you unzip on PC you'll hose it. I've included the updater patch as the second download link.
Unfortunately, I can't find a site hosting the updater, or a suitable manual, even in replacementdocs.

Atari still have a Mac support page:
http://www.atari.com/us/support/faq/civcall_mac.asp
but the update download links are dead.

Amazon.com Buy Link: Civilization: Call to Power (Platform: Mac)

See also: Civilization, Civilization II (Multiplayer Gold Edition), Civilization III (Complete), Civilization IV

Compatibility
Architecture: PPC

Min Req:
180MHz PowerPC
CD-ROM drive
48MB free RAM (up to 105MB with v1.2b)
300MB disk
Mac OS 7.6
Thousands of colours.

Again, plays in classic, so emulators are untested.

Comments

eskander's picture
by eskander - 2012, January 4 - 5:04pm

The game doesn't suck, it's actually one of the best civs because it was the first to allow building cities in space and under water, had a massive library of troops that could be built and even touched on slavery before any other civ did at the time.
My only issue with the game, something that took a little getting used to was the idea of the public works fund. In previous civs, the settlers and their evolutions were the ones to build roads, irrigations etc. in this it's a general fund you put money into and that's it. no units required.