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Civil War

Your rating: None Average: 3.8 (4 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de (3.08 MB)
MD5: cbe66d024a58db857c5a49ff9a1cde9b
For System 6.x - System 7.0 - 7.6
This game works with: Mini vMac

Entrex's Turning Points line of historical wargames let students roleplay either side of various conflicts — in this case the War Between the States. You could fight to win, or opt to be graded on how faithfully you re-enacted history.


A CD-ROM version was also available. Please upload that if you have it.


Version: 1.0

Architecture: 68k


Bolkonskij's picture
by Bolkonskij - 2020, June 20 - 7:11am

I find that one a hard nut to crack. Has anyone ever won playing as the South? Not sure what strategy to choose. Playing as Stuart, an aggressive stance seems to be a lost cause, I dare say it is impossible to successfully invade the North (at least from the start).

Focus on defense is what promises survival. I usually try to build a Virginia - Tennessee defense line. I can manage to fight most battles with a 2:1 casualty rate (meaning I inflict double the one I receive). I occasionally also manage to destory a unit or two. However, due to the excessive forces of the north running against my positions in Virginia it is always just a "barely holding the line". (and I'm already drafting all men ages 18 - 35 and later up to 45).

At last in 1863 the North manages to kill the Hunley, my only naval force, after several battles. I'm outnumbered 3:1 or 4:1 on the seas. Subsequently, I'm cut off British trade and get amphibious invasions of North Carolina. Being forced to defend it, I withdraw forces from Virigina and Tennessee which is just enough to have this front line starting to crumble.

It seems I require a near-perfect play right from the start in order to at least stand a chance. Would be really interested in what others experiences are?