Rating: | |
Category: | |
Perspective: | |
Year released: | |
Author: |
Stainless Games |
Publisher: |
SCi (Sales Curve Interactive) |
Engine: |
Carmageddon II: Carpocalypse Now is the sequel to the graphically violent vehicular combat video game Carmageddon...
Like its predecessor, Carmageddon II was subject to criticism for the level of violence portrayed in the game. It is rated 15+ by ELSPA. In some countries, the pedestrians (and animals) are zombies, and blood is turned to green slime: In Germany, aliens replaced the pedestrians. Internet-released 'blood patches' restore the original human pedestrians. The blood pack was later released in the United Kingdom in 1999, earning the game an 18 certificate.
It features a heavy metal soundtrack with songs from Iron Maiden and instrumental tracks from Sentience.
Carmageddon II was one of the few racing games at the time to feature deformable models on its cars, making for more realistic dents and crashes. In fact, the player's car can even be bent in half, leaving the player to drive with only the front wheels on the ground. The car can also be sheared in half, causing retirement from the race if the damage is not repaired before the vehicle touches the ground.
Burn with Toast (Mac) or ImgBurn (Win) to make a CD from the bin-cue that contains both game and audio tracks.
Runs great in classic
Comments
In 2013 I uploaded a custom bin/cue of this that I constructed from the game track that we have and audio tracks from the PC version on the fairly reasonable assumption that the Mac and PC audio tracks would be the same. I did this because those with an original CD were either unable to make a proper bin/cue image or provide me with the Mac audio tracks, or did not get around to either. Subsequently, Dimitris1980 found problems with the custom version (see comments below) and since then the link to it has been lost which was probably a good thing.
I have now obtained a bin/cue image that I believe to be of an original Mac CD. This new CD has 8 audio tracks whereas my earlier custom image had only 7 tracks, so the problems experienced by Dimitris1980 may well have been due to an incorrect number of tracks on the custom bin/cue.
The new bin/cue is now uploaded here. I recommend that you delete your copy of my custom bin/cue if you have it, and also throw out any CDs burnt using it.
I burned the CD using Toast on OS 9.2. The game works, but there is no music?
Loved taking the bus off huge jumps in this game. Many nights of sleep lost to this game.
If available, bin-cue images from original Macintosh CDs should be always first choice over constructing images with Audio partition of the PC CD. This website's goal is preservation of Mac software, so try to upload the software with no modifications at all, i.e. as near to the original as possible, if you can do it.
mrdav, only on these two games i have this problem. Every other game that you have made as bin-cue for the audio, works great.
Maybe this shows that we really should be taking a bin-cue image of an original Mac CD (my preference) rather than constructing one using audio from a PC disc. If anyone can make bin-cue images of original Mac CDs for Carmageddon 1 and 2, you are welcome to delete my bin-cue images and replace them with your copies.
The game (with the audio) does every 2-3 secs pauses. I have the same problem with Carmageddon 1 (with audio). Tested on imac g3 500 mhz, 1 gb ram, 16mb video ram. I don't have this problem with previous downloads (with no audio).
I have uploaded a bin-cue image made from the game file uploaded here and the audio tracks on the PC version of Carmageddon 2. I hope it is OK. Of course, a bin-cue of original media is preferable, but I don't have access to such. See also my bin-cue of Carmageddon 1 FULL CD.
I love this game!!!
wunderfull
aaah this is the most fantastic game of the world!!..
Just doing some preliminary testing to see if this would work. Right now games that are >100 MB have such a link.
Yes, I have the Original CD ROM which is really good with the Fear Factory Music, and I used to play it with a PPC Performa 6500-603e series with OS 8.1, which I left in California (now I live in Mexico) and now, I use the SoftMac Emulator, but I kept all my CD's including the original Performa Restore CD with OS 7.5.5 and Mac OS 8.1, Adobe Pagemill, Unreal (the first), Duke Nukem, and other games that are already posted here, but as I already mentioned, when I stuff the pagemll Folder program for example, once it goes through the Windows world, I cannot Unstuff it back,
(I made some tests) so if someone can help, I'd be glad to share them.
If you tell about original disc, do you mean it's a CD ROM? If so, please use Toast (or in Mac OS X, Hard Disk utility is also OK), choosing "CD ROM" as image format, then zip it by right-click "Create Archive" command. No need to mess with Stuffit if you plan to upload a game shipped on CD-ROM.
The minus point is, probably, it is maybe not useable with original Mac OS 9 machines, but we have to look into the future, where we run those games in emulators. Just adding such files to the Emulator's Preferences in the Drives Panels.
I have the first one (Original Disc) I just don't know how to convert it and upload it,
I tried to convert some Apps that I want to share to .SIT format (From the SoftMac emulator), but when I transfer them from the Mac OS world to Windows, they become corrupted and useless.
Nice. Anyone got the first one?