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Baldur's Gate TuTu

Game screenshot
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Year released:
[www].se [ftp].se [mirror].us [mirror].de (7.09 GB)
MD5: e7a56b073e53a64a6bf7615e0c55b55f
For Mac OS X
Guides on emulating older games

NOTE: You will need to have at least one disc from Baldur's Gate II mounted to get past the protection. I suggest BG2: Throne of Bhaal (the expansion of BG2). I think a simple Toast mount will be sufficient, but I burned a disc and just leave it in.

For years, the modding community has kept Baldur's Gate from becoming a forgotten relic in some dungeon - updating, adding content, and improving the experience. This particular version of Baldur's Gate, through the wonders of the Wayback Machine and way too much research, is what is known as BG Easy TuTu - allowing the content of the first game to be enjoyed with the spiffy engine from the second.

Many of the files used to create this have been missing for years, and some still are (compromises were made, conversions were done). Rather than upload the Vanilla version of this, I have added some of the most popular mods to save those interested some time and headaches. Any of these can be removed by clicking on the installers in the BG Tutu folder and following the terminal prompts (hint: read the 'read me' files if you wish to learn more).


Tutu was an early attempt to update BG1 - and has been superseded in recent years by Trilogy/Big World style mods and Enhanced Editions. The PPC versions have largely languished, with many folks not even knowing they existed. You will rarely even see them referenced after Wine versions appeared on GOG.

Tutu is not without bugs, and the biggest one concerns creating characters. There has been a consistent 'crash to desktop' issue with the generation of non-multiclassed characters; the only single class characters that do not cause this are barbarians, monks, and magic-users (there may be another, and sometimes if the stars are right - it works as intended). Here are the steps to enjoying BG Tutu:

1) Set your configuration using the BG Configuration program - because I am using this on a relatively beefy G4, I have everything maxed out and set to an 'unsupported' resolution. I highly recommend 3d acceleration, as I found movement very lagging without it on my system. The highest available resolution merely scales the UI to 2x the 800x600, and isn't super attractive - but it does provide a larger area in the play window. Anytime the GUI is stretched it just looks bad to me, I prefer blocking stretched resolutions and dealing with blank space around the interface. There are widescreen mods for TuTu, but I was having a difficult time getting them to look proper. With the current install order of mods, one could be added. Unfortunately, restoring the GUI to the blue stone on PPC Macs is rather tricky - those particular mods are lost to the sands of time. I am working on porting a PC version to PPC, but I'm not quite there.

2) To make a character, use the non-highlighted OS X version of the launcher (it contains 'osx' in the description, unlike the other) - it will be wonky when it comes up (for those interested this is a patched version of the base SOA launcher, which doesn't share the TOB launchers issues with character generation).

You will need to click around that somewhat empty first screen to find the path forward. Generate the character using the multiplayer option and rather than starting the game after, EXPORT the character. The escape key and 'back' options are your friends here after finding the magic 'click spot' on the first screen. This is the least finicky of all work arounds for this, eventually I may crack the reason for the CTD flaw. Previously I was able to just replace the baldur.ini with a fresh one and it would work, but the deeper I modded the less this worked. You cannot generate a Wild Mage character without some serious backflips, involving more modified base files than I wish to explain or include with this shared version.

In order to stop a stuttering in movement/audio a slight change needs to be applied to the baldur.ini file. Open in a text editor after applying configuration, and find and replace the following lines:


Low Mem Sounds 1=0
Low Mem Sounds 2=0

Should Become

Low Mem Sounds 1=1
Low Mem Sounds 2=1

3) Boot the highlighted launcher (should be at the top of the folder when sorted by 'kind' - which is how I set it). This is the TOB 2.1.2 launcher, fully patched - and if you want to make a game shortcut, this is the one to use.

4) Go to single player, new game - and rather than generating a character, go to import and select the character made in step 2. Start game. Enjoy.

A Deeper Look At This

For those interested, what I've done here for modding is the base Mac Easy Tutu installation (requires ALL disks to be completely installed using a Tutu Installer on BG1 and a custom installation on BG2, patched with updates [just TotSC for BG1], and folders moved to appropriate locations between the two and from the Easy Tutu Throne of Bhaal Core folder).

I used the old TutuFix launcher to patch the game for 1st level characters, replaced the linked 'continue' code for the individual changes with a later PC version (base launcher is at v15, modifications at v19 - the files are very similar between PC and PPC versions beyond the application itself).

I manually changed the Weidu (Infinity Engine scripting code stuff) component for each mod used to a much newer version that still allowed PPC processors, giving better access to newer mods and better compatibility between them.

Once the base was done satisfactorily, I chose to use the Degreenifier to remove the discolored water that appears when 3d acceleration is turned on (which, if you can muster the processor power, you probably really want on this version). This adds 1.2 GB or thereabouts to the base game, which is one of the reasons this is so much much larger than either BG1 or 2.

The mods I added beyond this are where you can start to mess around (remember: NEW GAME IF YOU CHANGE THINGS) - NPC Project adds new dialogue, minor changes and new life to this old game (the most popular BG mod, pretty much ever), NPC Project Music adds new music when these interactions occur, Unfinished Business restores content that wasn't included in the original game but left in the coding, Graphics Overhaul updates the backgrounds with enhancements (especially night time based ones, it's a huge mod), the tweaks mod adds more pen and paper Dungeons and Dragons style rules to the table (as well as some beloved convenience tweaks), and Sword Coast Stratagems (SCS) improves the AI of the game incredibly - adding a layer of difficulty some may not want.

I was unable to use a new enough Tweaks to remove race/class restrictions, but I will continue to search for that (it's fun to play Halfling Barbarians and Half Orc Paladins after all!) If you are a veteran player of BG and have never used mods, this should really shine for you. If you are new to the game, you might want to tweak some of the difficulty settings in SCS.

This project grew out of my deep love for this series and PPC Macs - I've been modding modern versions for years now, dabbling in writing code for them, but I was curious what could be done with the abandoned versions hosted here. After what must have been 80-120 hours of time sitting in front of my old Mac, this is what I came up with.

Architecture: PPC (Carbonized)