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Alien Nations

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Year released:
[www].se [ftp].se [mirror].us [mirror].de
Alien_Nations.sit (348.36 MB)
MD5: d2ded674444b6501be1ac4bf8baf7eba
For Mac OS 8.5 - 8.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
AlienNations_Ger.sit (607.73 MB)
MD5: 4d93c4cead681a437abdd4b9c0db06ff
For Mac OS 8.5 - 8.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver,

   Alien Nations is a real-time strategy game similar to The Settlers III. It features three campaigns over ten missions which are told from the perspective of one of the races: the blue stoneworking Pimmons, the militaristic and wild Amazons, or the insectoid Sajiki. The main focus lies on building a settlement with working production circles. Of course there are also other aspects which need to be taken care of, e.g. security or entertainment. So the player chooses the buildings he wants to construct and chooses a suitable place for it. The main source of income are taxes, which are mostly spent on balancing running costs - the rest can be used for research. Before the player can construct new or upgraded buildings he needs to meet certain research criteria.


A note about the downloads available above:

But of course he also needs to "build" enough fighters to win battles against the other two races. Available are five different fighters, magicians, priests who heal wounded units and more. It is possible to let units patrol between two points or divide them into groups - mass production however is no viable strategy. In most missions fighting plays no or a only small role - more important are diplomacy and trade. Some of the people's needs can only be served with goods bought from the other races. Other options are a truce or building an embassy.

A demo can be found here:

The manual comes with a Serial which is required to let the game install.
Another Serial can be found in the MacGarden/Alien Nations + Serial thread.

Architecture: PPC