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M1 - Multi-Platform Arcade Music Emulator

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[www].se [ftp].se [mirror].us [mirror].de
m1-070.sit (661.24 KB)
MD5: 4ca56a5d2c6511acb2c45f947567d81a
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-071.sit (660.45 KB)
MD5: 65efd0fa54641cfbbac55279947f7961
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-072.sit (1.19 MB)
MD5: 963e28a4d9f879d96c5f9d9fe3dd23ea
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-073.dmg (1.95 MB)
MD5: 52713421527014c2f344664cd92a2227
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-074.dmg (1.64 MB)
MD5: 5952db0b3c7127e75b3e03be95bc9ad5
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-074c.dmg (1.57 MB)
MD5: 1c5397e3d5839cb683c8e260cdae29be
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-076.dmg (2.41 MB)
MD5: 1b4c44c3c08461dd6c27c08485299d83
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-077u4.dmg (3.29 MB)
MD5: 45dfa589c80f90fb93f6256323aded71
For Mac OS 8.5 - 8.6 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
m1-079a1.dmg (3.42 MB)
MD5: 8846a677763f4aa06634c87a57420f06
For Mac OS 8.5 - 8.6 - Mac OS X
Guides on emulating older applications

M1: multi-platform arcade music emulator
v0.7.1 "Taito-riffic!", released December 1, 2002
By R. Belmont. Mac port by Richard Bannister.

M1 lets you enjoy music from 737 arcade games, from the classics through
the 3D era. It even supports many games for which full emulation isn't
otherwise possible. For many games, you can also listen to all the sound
effects, but 100% coverage is not guaranteed of all sounds in all games.

Support for this program is available exclusively via a message board:;f=23

System requirements
M1 has been designed to run on Mac OS X. New in v0.7.1 is support for
running under Mac OS 9. However, this is TOTALLY UNSUPPORTED. If M1
doesn't work for you in OS 9, upgrade to OS X!

While no specific CPU requirements are enforce by the program, M1
realistically needs a G3 or better.

(Note: Depending which games you want to listen to, the CPU requirements
may be much lower than this. This is the minimum recommended system
to enjoy all the games supported by M1).

Important note
NOTE: Song numbers vary by game and can have a large range on some games.
Not all numbers correspond to useful playable songs - some may just play
garbage. Most games in fact have very few mapped working numbers
(less than 100 in many cases).

Changes since 0.7.0
- Totally redesigned interface on the Mac side.
- Added Aqua Jack, Ashura Blaster, Asuka & Asuka, Bonze Adventure,
Cadash, Daisenpu, Darius, Elevator Action Returns, Exzisus, Fighting Hawk,
Galmedes, GoldenEye (pinball), Hit the Ice, Jurassic Park, Kokontouzai Eto
Monogatari, Master of Weapons, Maze of Flott, Night Striker, Operation Wolf,
Power Wheels, Quiz Sekai wa SHOW by shobai, Rainbow Islands, Rastan,
Rival Schools: United by Fate, Ryu Jin, Sel Feena, Silent Dragon,
Sonic Blast Man, Star Gladiator 2: Nightmare of Bilstein, Street Fighter EX,
Street Fighter EX 2 Plus, Superman, The X-Files (pinball), Top Speed,
U.N. Defense Force: Earth Joker, Violence Fight, and Volfied.
737 total games.
- Corrected command handling for the ZN QSound games. Tetris is no longer
missing songs, for instance.
- Corrected ROM entries for Metal Hawk to match MAME.
- Fixed some bad/missing samples in King of Fighters '95.
- Fixed starting song number for Last Blade and Last Blade 2 to be
- Cleaned up some memory leaks and access to freed blocks thanks to the
wonderful free Valgrind 1.0.4.
- Restructured the core and core/UI interface to better support graphical
frontends such as m1i.
- Added a -i switch to the command line versions which dumps the ROM
info for a game in a format similar to what MAME dumps out. ROM manager
tools should be able to use this to auto-create DAT files and the like.

Known problems (do not waste time on the boards asking about there)
* Star Wars Arcade doesn't have it's sound ROMs dumped so we are missing
out on John Williams goodness. Please somebody rectify this problem.
* Model 2A/2B/2C and Model 3 games with 1 or 2 SCSPs are still in progress.
* Taito F3/Super Z/JC System games sometimes cut out after a few minutes
of playback. I don't know why yet.
* Some Taito F3 games have weird glitchy samples. As far as I know they
do in MAME also.
* Taito's "Double Axle" (US version of "Power Wheels") is misdumped. The
sample ROM C78-12.33 should be 8 megabit rather than 4. This is why
the Japanese set is the one in M1 rather than the usual MAME parent.

M1 PPC 070 for mac os 8.6 or later
M1 PPC 0.71 for mac os 8.6 or later
M1 PPC 0.72 for mac os 8.6 or later
M1 PPC 0.73 for mac os x 10.2 or later
M1 PPC 0.74 for mac os x10.2 or later
M1 PPC 0.74c for mac os x 10.2 or later
M1 PPC 0.7.6 for mac os x 10.2 or later
M1 Universal 0.7.7u4 for PPC and Intel mac os x 10.2 or later
M1 Universal 0.79a1 for PPC and Intel not in archive.

All upload M1 from Richard Bannister Archive for mac.

Architecture: PPC PPC (Carbonized) x86 (Intel:Mac)

PPC and Intel.