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Uploading games to this website
To upload a game, simply
create an account and
login, then when you click the
add game link located at the top right of the website, a form will allow you to enter the new game's details; Game name, file, description, screenshot etc.
Games we're looking for
Please see the list of games we're looking for. If you have one of these games, please feel free to
upload your copy or
contact us.
Besides Daxeria's list, we're also looking for:
- Alone in the Dark 2 (floppy version)
- Apple Restoration CDs Market Software Series/System Software Series (only 09.94 SSW/06.94 MSS/04.94 MSS are available)
- Ashland Revolution (non-Demo)
- The Better Dead Ratification
- Day of the Tentacle (floppy version)
- Double Switch
- Down in the Dumps
- Drowned God – Conspiracy of the Ages
- Elite Commando
- The Explorer’s Guide to the Whirlitzer of Wisdom
- Golden Immortal
- Johnny's Nightmare World DEMO 2
- Level One (World Builder game)
- Lion (by Sanctuary Woods)
- Lunar Commando (registered or cracked 1.0.4)
- MechWarrior
- MechWarrior 2: Ghost Bear's Legacy (expansion pack)
- MechWarrior 2: Mercenaries (expansion pack)
- Midnight Stranger
- Mode
- Origami: The Secret Life of Paper
- Q*bert (MacSoft, 2001)
- Registration key for Boogaloopers
- Registration key for Centaurian
- Registration key for Galaxus
- Registration key for Microbian
- Registration key for Name That Game
- Registration key for Star Seed
- Registration key for Zebulon by Jonas Echterhoff
- The Residents' Third Reich 'N Roll - Multimedia Edition
- Roly-Polys World Tour
- The Secrets of Alamut
- Seven Games of the Soul (aka Faust 1)
- Sorceror's Quest (likely a World Builder game - mentioned in the about box of Quest for the Dark Sword)
- YWK (series of kids games, came in a set of floppies in purple cases with party streamer patterns)
- ZikTuria II
Linking up pages
When editing pages, you can use HTML to link to other pages. For example:
<a href="/games/marathon">Marathon</a>
Will become:
Marathon
External links
Internal links use a '/' and link to pages on this website 'macintoshgarden.org', use external links to go to other places on the web:
<a href="http://retromaccast.com">RetroMacCast</a>
Will become:
RetroMacCast
Zipping games for upload - Resource forks
Storing Mac OS 9 files in zip will destroy them, because Mac OS 9 and older store also an invisible file with its resource fork informations, which will be lost, if saved in zip file format or even opened on a PC. The Resource fork stores the file creator (application the file has been created with) and some other informations.
Thus, it's not recommended to expand the files with StuffIt for Windows. For more information please see
http://en.wikipedia.org/wiki/Resource_fork
Also, there are different ZIP formats for storing Mac resource forks. For instance, if you use OS X's default "Create Archive" it will create a __MACOSX folder in the ZIP for the resource fork that I guarantee no classic unarchiver will know what to do with.
IF you already have a game that's messed up this way, post it anyway and let us know on the forums, and we'll fix it.
UPDATE: IWishTodayWasStill2004 has now found a new "fix-the-format-yourself" method for which you do not need OS X 10.4 or later
On the other hand, I've heard of StuffIt version 9 and later producing .sit files that some earlier version simply couldn't open. I use StuffIt 8 which seems to produce the most compatible archives.
I am also confident that re-encoding those in .bin and .hqx is not necessary. Those formats are used to put the resource fork into the data fork so that files can be transmitted using just data fork (as it's done over the internet). I believe .sit files already do this, so it should not be necessary.
HQX has a second "benefit" of using bytes in the ASCII range to encode files - which helps if you want to send a file over old email infrastructure that doesn't support binary files - but is completely useless otherwise (and results in bloated files since storing files in this way is a waste of space).
Disk images
It's preferred to upload games stored in a read-only '*.img' wrapper (then stuffing this disk image file with StuffIt (DropStuff) available on this site), because if you get an disk image, you just have to add it to the drives list of your Mac emulator. To create such a disk image, move the files of the game into a folder, drag this folder to Disk Copy 6.3 (which should be automatically installed in Mac OS versions 9 and earlier), choose 'Read-Only' because emulators have problems with disk images formated as 'Read-Only Compressed,' and finally drag the '.img' file created with Disk Copy onto the DropStuff window. Be aware, that Disk Copy mounts that file immediately, do not drag the mounted disk image onto DropStuff.
Disk Copy uses the '*.img' format which is compatible with Mac OS 9 and earlier, so it's recommended to use Disk Copy 6.3 instead of 'Hard Disk Utility', which is included in Mac OS X. The 'Hard Disk Utility' creates '*.dmg' files which cannot be read by Mac OS 9 and earlier versions directly.
.img's on Mac OS X
Warning: This has snippet has not yet been tested
OS X can create .img NDIF images, and even disk copy 4.2 images, just run 'defaults write com.apple.DiskUtility advanced-image-options 1' in Terminal.app.
Mac OS versions 7.x to 9.2.2 uses the application 'Disk Copy', latest version 6.3, to mount disk images to the Finder. Disk Copy uses the '*.img' file format, which could either be added to the emulator's drive list or directly mounted in the emulated Mac OS. Disk Copy should be installed automatically, if not, get Disk_Copy_6.3.3.smi.bin
from here at the Macintosh Garden.
Mac OS X introduces the '*.dmg' file format to mount Disk images, which couldn't be mounted in Mac OS 9 or earlier. In Mac OS X, if you create such an image, the emulated classic Mac OS (versions up to 9.2) will ask whether to initialize (to format) or to eject the 'disk'. For the first time use, select initialize to made it readable by Mac emulators such as Basilisk or SheepShaver.
Once initialized/formatted, the virtual disk can be filled with content and will mount next time successfully.
Disk Copy 6.1 vs. Disk Copy 4.2
When making disk images of floppy disks, it is better to use Disk Copy 4.2 than Disk Copy 6.1 or later. Disk Copy 6.1 or later, even when saving the disk image in Disk Copy 4.2 format, may destroy some important information for a floppy disk to function. Only use Disk Copy 6.1 or later if you can't use Disk Copy 4.2 (but still save the disk image in Disk Copy 4.2 unless the option for that when saving is greyed out because NDIF images will only open with Disk Copy 6.1 or later, which only works on Mac OS 7.0 or later because it uses the disk image driver in those versions of the system software). However, this is not applicable to images of disks larger than 2880KB because only the NDIF format in Disk Copy 6.1 or later can store more than 2880KB of data.
CD images
CD images can be created in two ways: Either drag the CD onto the 'Hard Disk Utility' icon (place it in the Dock), chosing the 'DVD/CD master' image format when saving.
Second option is to save a 'DVD/CD master' image format using Toast, the standard CD burn application on the Mac (other CD burn software is available, though). If you want to upload a CD-ROM game shipped in Hybrid format (see
http://en.wikipedia.org/wiki/Hybrid_CD for more informations), which includes the Mac and PC versions of a game, Toast is the recommended way to keep the PC part of such a CD by choosing "save as bin/cue image" from the menu. (
Toast 8 Titanium here on the Garden is able to do it for instance, earlier Toast versions such as 6 or 5 can't though)
If you create a CD image of a game which runs on Mac OS 8.0 or earlier, be sure to save the CD in HFS standard format (see
http://en.wikipedia.org/wiki/Hierarchical_File_System for more informations), because HFS+, the extended version of HFS, has been introduced in Mac OS 8.1, and earlier versions of Mac OS than 8.1 can't read the HFS+ file format.
If a game ships on CD, it's preferred to upload a zipped '.cdr' (aka '.iso') image, which is ready to be mounted in Mac emulators such as Basilisk or SheepShaver.
When preparing files to upload using newer versions of StuffIt, be aware to stuff the files using the standard StuffIt format, not the StuffIt-X format introduced very lately, which can't be read from older StuffIt versions so on classic Mac OS versions our files needs to run.
StuffIt 5.x vs. StuffIt 4.0
For games that have a Macintosh computer later than the Macintosh SE and a version of Mac OS later than Mac OS 7.1 in the minimum requirements, compressing with StuffIt 5.x is a good choice. But when it comes to games intended for System Software 6 or a Macintosh SE or earlier, then it's not. StuffIt 5.x will refuse to install on Mac OS 7.1 or earlier, so users of Mac OS 7.1 or earlier will not be able to open files compressed with StuffIt 5.x. StuffIt 4.5 or later will crash on a Macintosh computer earlier than the Macintosh II. In that case, use StuffIt 4.0 or earlier instead.
Uploading game manuals & documents
Converting a series of images into a PDF
Mac OS X users can convert images into a PDF using
this Automator script.
Converting web pages to PDF
If you have Mac OS X, select File -> Print from the menu bar and use the 'PDF' button at the lower right-hand corner to save the page as PDF.
For more fine-grained control over background images etc. Two services that I've had good results with:
Free Web Page To PDF Converter and
HTML 2 PDF.
Comments
OrbQuest: The Search For Seven Wards
Can this be added to the "Games we're looking for" list? Thanks!
https://en.wikipedia.org/wiki/OrbQuest:_The_Search_For_Seven_Wards
Added 3 more World Builder games:
Nightcrawler Ned
The Axe-Orcist
Jamie the Demon Slayer
Uploaded a bunch of World Builder games:
Can James Be Found? (on the list above!)
Lost in Kookyville by the same author
and the complete Brownie the Dog series:
Brownie's Time Travels
SparGate
Brownie's Dream
Who Shot Brownie Dog?
The Time Squisher
Brownie Saves the Day
Despite jewel cases marked "PC/MAC" and a release announcement in the January 1996 Macworld, the Mac port of Primal Rage was ultimately not published.
Strategy Challenges of the World Collection 2 (aka Strategy Challenges Collection 2: In the Wild) is now uploaded here: http://macintoshgarden.org/games/strategy-challenges-collection-2-in-the...
I think we should cross that off the list since I am the only one who found it, thanks to my local thrift store for bringing in the donation, and to my trusty Indigo iMac G3 running Mac OS 9 for my testing of the game!
1.0.1 is up!. I may have to thank Daxeria for making my upload to the Garden available for everyone!
I am going to upload SnapDragon when I get it soon as possible.
Hey just got your message, I was the one wanting story book weaver
so when you got sometime, could you please upload it? Be very greatful!
Thank you.
PS. Is it the deluxe edition?
Uploaded Claris SmartForm (struck from list).
I have Storybook Weaver, I will upload soon.
Uploaded Starbound II v.1.0.0 with the expansion pack. Version 1.0.1 still at large
You mean I´ll have to dig those disks up? Really?

I´ll take a shot at it when we return after this weekend. Guess you´ll have a couple of ready-to-burn images in next week.
IBM said: "There is only a need of five PCs worldwide."
I'm looking forward to Dark Colony and Circle of Blood now, SwedeBear!
Bedlam arrived safe and sound, and has been uploaded. For the five people on the planet who care.
Haven´t looked here for a while. Did that and found this in my listings;
Circle of Blood aka The Shadow of the Templars ( 2 CD:s )
Dark Colony
Galapagos: Mendel's Escape plus updater
MechWarrior 2
Added Circle of Blood and Deathground to the list. I've ordered Bedlam from Amazon...again... so we'll see if it gets to me this time.
http://macintoshgarden.org/games/hacker
Did themacmeister or anyone have Bedlam (GT Interactive 1996) in their collection? I tried getting Bedlam for cheap on Amazon recently, but the seller sent it via "media mail" so naturally it vanished into thin air and I had to get a refund.
I think I might have Battle Tanks and Bedlam. I will check my backups.
The error I always encounter when editing this page is the repetition of the text before "Games we're looking for," which I'm seeing happened to you, too. It must be the "toc hidden:1" command, although I don't know why. I always forgot to make the bug report, so I'm going to post about it now.
I haven't encounter the error you mention and I hope I never will. Sounds nasty!
I don't get it either. That's the whole point.
It says something like: "The changes you have made are too big, so we've split your changes into a trimmed preview". It does this even though I only changed a few words. Then it removes the table of contents and adds the "Games We're Looking For" heading again to the top of the page every time I edit it.
I think I'll add myself to the team page.
Can you explain again the teaser-page problem. I didn't get it.
Here's The Team page. Looks I was the last one to visit it almost five months ago.
It messed up. This has happened to me before, and I don't know why. It says it's "created a teaser page". How do you edit it without this happening?
By the way, I also removed some games that have already been uploaded.
What's the team page? Apparently it does have that problem because I've never seen it.
Yes. Games, applications, anything you want.
You can get here from the guides page. Don't know why there's no link on the main page. The Team page suffers from the same problem.
No, because this is sort of like the advanced guide. The wanted list deserves a page of its own and a link on top of every page, though.
Is it OK to just add stuff to this list?
Also, does any page actually link to this? It appears in "recent posts" every time someone edits it, but I don't think you can get here from anywhere else. Why isn't there a link on the main page?
And to nitpick even more, wouldn't it be a good idea to merge this page with the "A Beginners Guide to Uploading Stuff" page and put the "wanted games" list on a separate page?
Disk Images of the originl install media (cd's) are preferred. Use Disk Copy / Utility to create the images.
I have Star Trek: A Final Unity, Star Trek: Judgment Rites and Dr Health'n'stein's Body Fun.
It's just a matter of copying the files from the CD to a folder on the hard drive, then dragging that folder to Disk Copy, stuffing it and then uploading?
Ok, then I am going to upload the .ISO (Duke Nukem 3D atomic edition) compressed with .rar
it's about 340Mb
@bertyboy: the National Geographic set could be considered warez so Id be careful with that. Otherwise it's all good.
3D Realms still sells the PC version. The Mac version is abandonware.
Thank You, I found and fixed the problem, so now I am ready to go,
I was going to upload the Duke Nukem Atomic Edition for PPC but I just found out that
it is still a comercial product,
thanks again!
Yes! Please upload Duke it out in DC!
@IIGS_User,
Disk Copy 6.3.3 disk images cannot be ZIpped, as they do contain a resource fork.
But OSX Disk Utility images, .dmg, can be zipped. Further (for the third time of saying), OS9 (and maybe earlier) can open these OSX .dmg disk images, using Disk Copy v6.4. The OSX disk utility .dmg disk images must be uncompressed (an option in Disk Utility) and unencrypted for Disk Copy v6.4 to work.
Perhaps someone could test Disk Copy v6.4 to see just how far back it will work - there's no official minimum requirements, it's an Apple-internal product.
@Euryale,
I remember the National Geographic set, I hope yours is small enough for the site. I bought the full set (every NG from 1888 to 1997) on 31 cd's (backed up onto 4 DVDs).
Do you want a step-by-step guide to getting the Mac software into a Stuffit file and uploaded here ? Then you tell us at which step it goes wrong.
Also thinking a short section on the SoftMac emulator in the "emulators" section would be nice, who knows what Snow Leopard will break.
.sit files are already compressed, if you move such files over to winworld, to not touch (a.k.a. unstuff) them. Players, once such files are located in winworld, please move them over to Mac emulator, but unchanged.
Compressing CD-ROM images using zip is OK, can anyone confirm it's also OK for Disk Copy 6.3 .img images?
Particular files to zip isn't a good idea, they'll get corrupted on the Mac.
Hello, I have These games on CD-ROM (Original)
1 - Duke Nukem 3D atomic Edition only for PPC (is this the one you are looking for?)
2 - Duke Nukem Out in DC
3 - Unreal, the very First (not tournament) and FULL
4 - Carmageddon the first version only for PPC
5 - National Geographic complete Magazine Collection 1993 - 1996 for 68k and up
Problem:
I use the SoftMac Emulator with OS 8.1,
I have trouble compressing the .sit files, they get corrupted once they go into the WinWorld
I came up with a Workaround:
- I create a Virtual Hard Drive Volume (SCSI),
- Drop the CD-ROM images and/or files in, with no compression so I don't deal with Stuff it and Disk Copy,
- COmpress it with .ZIp to upload
(ready to open in the Windows World and add it to the Drive list of the Emulators)
- and works Fine, neither games nor files get corrupted and are transfereable..
Also the File Size almost cuts in half
Does this work for You?
Disk Copy v6.4 for OS9 can read .dmg files.
Baldurs Gate II: Shadows is 4 CDs.
But take it from someone who also collects Mac abandonware at home, as I am sure many of you do too, once you/we get into multi-disc games, 1TB of disk dosn't go very far.
Sad day here, my local 2nd hand DVD/Game shop has decided not to stock PC/Mac games any longer, giving the space over to PS3 console games. I've picked up many Mac abandonware titles here over the years, I recently got a stack of kids games by Fisher Price a few months ago for £0.80, XIII for Mac for £4.00.
In the future we need a solution for multiple discs (Police Quest SWAT, Titanic - Adventure Out Of Time, Gabriel Knight 2, The Last Express, for example).
I believe I have 7th Guest and 11th Hour. 7th Guest might fit but 11th Hour is on multiple discs.
Definitely "Patton Strikes Back", one of my all-time favourites, and still played today under Basilisk II.
The black and white grainy movie length was configurable, between 2 to 5 seconds.
Or Patton Strikes Back?
@cdndrummer:
Probably Patton vs. Rommel. Armor Alley is here, as is Marathon.
Please search first!
Patton. I can't remember the full title, but it played on my Mac LCII. Allies (patton) on the left, Axis (germans) on the left. You had to take as many key locations as possible in the time provided. As you took, or lost locations, a very grainy black & white movie would play for about 2 seconds. Fabulous gameplay, great graphics for the time.
I'd also like to see Armor Alley and Marathon.
Armor Alley is a 2-d arcade game where your tanks, missle launchers, infantry, and telecom van have to make it from the left of the screen to the right of the screen. You call up the order of your forces while flying a helicopter and dropping paratroops.
Marathon is the classic first product from Bungie software. Marathon was to Mac, what Doom was to the dark side. I think there was Marathon 1, 2 & 3.
I believe when retro mac was up, there was a 60mb file download of system shock..But no longer have it.
According to this website, the latest version of Ultimate DOOM is 1.0.3. Currently, we have 1.0.2 up. However, I can't find any more information on the update.
I have Wheel, its a very small file. I'll put it up sometime soon.
Cheers.
hmm....didn't think of that. In any case, compressing twice doesn't hurt. About emulator support ... maybe there should be a conversion utility. But I don't know if one exists
It's hard to remember to leave a log message when changing these pages! At least we can still see the differences anyway. Disk copy 6.3.3 gives the option of "read-only" or "read-only compressed," and it's important to avoid compressing them with Disk Copy since the emulators don't seem to be able to mount images in that format. Better to leave them uncompressed and use StuffIt for compression. It actually results in a smaller file, too.
Wheels! - uses marathon engine, throw cream pies at clowns. Was generally designed for disabled children.
http://www.rjcooper.com/wheels/more.html
thx.
@Daxeria,
In regards to "Y2K: The Game". I think I'm looking for a different game. It came in a set of floppies, the cases were purple with a party streamer pattern. Each floppy contained a series of short games, one where you would build a castle, a pacman type game etc.
Maybe it was a PC game but I swear I was playing it on the Mac! I've got 1 of the original floppies lying around somewhere, but haven't been able to find it yet...