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Zork Trilogy

Game screenshot
Your rating: None Average: 4.2 (6 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de (265.34 KB)
MD5: 4584003d5108cb99224bc91931c33328
For System 1 - 5 - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
ZorkTrilogy.SIT (213.17 KB)
MD5: ac2b2661fe52497e63529faa3e187b50
For System 1 - 5 - System 7.0 - 7.6
This game works with: SheepShaver, Basilisk II, Mini vMac


Your quest for the fabulous Treasures of Zork takes you farther and farther into the Great Underground Empire. As you roam its shadowy ruins, you'll encounter outlandish creatures. And you'll find yourself in situations so bizarre, their outcome is not within your realm of earthly experience.

But you'll come to expect the unexpected—and it materializes in the form of the Wizard of Frobozz. Who, despite his growing ineptitude, seeks to suspend you in a state of puzzlement. But why? Does a great revelation lie ahead?

As the force of the Dungeon Master draws you deeper into his mysterious inner sanctum, nothing is as it seems. Now, you'll need to summon all your courage and wisdom to prove yourself worthy of the Master's Great Secret—and of life itself. is a disk image of the original 400K media. ZorkTrilogy.SIT contains each game in a folder.

Architecture: 68k

It has been tested in Systems 6 & 7, but should work fine in 8.


ClockWyzass's picture
by ClockWyzass - 2020, October 12 - 9:12am

I played through all three Zork games (that were originally just one game) on Mini vMac using System 6 and they all worked fine. The user-interface for these early games is extremely minimalistic (especially on a compact-Mac-sized screen), but that’s one of the most remarkable properties of these games. They had no graphics at all and used amazingly little memory, but still managed to be interesting.

Compared to Colossal Cave Adventure, Zork is a substantial improvement. Even though Zork is still as maze-like as CCA, clusters of areas or rooms are somewhat easier to memorize and navigate. Instant death is still a common occurrence, especially if the player gets too experimental with certain enemies or objects, but there are fewer random attacks and healable injuries are a more common outcome than death. Zork doesn’t have an interactive-fiction storyline (to the extent that more-contemporary games do) and character interactions are still very hit-and-run, but compared to CCA, Zork feels slightly less like a hack-and-slash treasure hunt.

Before you play these games (for the first time), I strongly recommend that you carefully consider how much of a time-commitment you want to give them. Zork is very expansive and maze-like, so unless you have an eidetic memory, you’ll end being perpetually lost without a map. If you love making your own maps, then knock yourself out; otherwise, dozens of people have already made perfectly fine maps and have posted them online. Also, keeping one or more walkthroughs handy is also recommended. Some of the challenges have impossible-to-guess solutions that can only be found in player-generated walkthroughs or hints. If you tried to solve everything yourself, you would end up spending the rest of your life playing these games (and others like them). Besides, the better walkthroughs also contain a wealth of additional suggestions about fun easter-egg-like things you can try.

I also tried playing Zork on some of the available Internet-browser emulations, and they all had bugs that prevented them being fully playable. So, for Zork, the old Mac versions are the clear winner. Also, unlike the browser versions, the Mac versions allow for unlimited game saves with unique file names, so working your way through these games with a save-and-play strategy is very easy and effective.

IIGS_User's picture
by IIGS_User - 2009, November 13 - 3:57pm

Basically the same as Zork Anthology, but with less content.