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Zork Nemesis

Your rating: None Average: 5 (3 votes)
Year released:
[www].se [ftp].se [mirror].us
ZORKNEM_I.toast_.sit (465.35 MB)
MD5: 53452f38514776a33b4239040bb48230
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
ZORKNEM_II.toast_.sit (426.54 MB)
MD5: 9b3bd835c656a852c99496b6692d0670
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
ZORKNEM_III.toast_.sit (525.27 MB)
MD5: 8cd894a770f2e46a7509b5d88310c4b5
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
This game works with: ScummVM

Description from MobyGames:

In the last days of the Great Underground Empire, four of the Empire's greatest Alchemists disappeared into the Forbidden Lands on the day of the Solar Eclipse, supposedly searching for the secret of the Quintessena, the Eternal Life. An imperial spy, Bivotar, was dispatched to locate them. He never returned. Now, the task has fallen onto you.

You soon discover that the Alchemists are dead, slain by a horrible demon known only as the Nemesis. You manage to get on the Nemesis' nerves, and soon find yourself allied with the spirits of the dead Alchemists, attempting to finish their work before the Nemesis can finish you. But all is not as it seems, and as you unravel the secrets of the past through old letters and ghostly flashbacks, you begin to realize the full horror of the events which transpired under the Eclipse all those years ago.

Like other Zork installments, the game contains humorous elements, but in general its story and atmosphere are darker, including images and themes such as decapitated heads and human sacrifice.

Architecture: PPC

Requires at least:

PPC (Some versions of the 603e chipset are not supported)
Mac OS 7.5.1
16MB RAM (8 MB free) - virtual memory not supported
35MB hard disk space
640 x 480, 16-bit graphics - thousands of colors (required)
13 inch color monitor
Sound Manager 3.1