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Yellow Brick Road

Your rating: None Average: 3 (2 votes)
Year released:
[Main].se [Mirror].us
yellow_brick_road_hybrid.iso_.sit (242.91 MB)
For System 7.0 - 7.6 - Mac OS 9
[Main].se [Mirror].us (337.59 MB)
For System 7.0 - 7.6 - Mac OS 9
Guides on emulating older games

An action-adventure set in the Land of Oz. Combat involves determining which sets of weapon, wielder, and target are the most effective.

A note about the downloads available from above:

External link (English version)
Download from Mega.Co.Nz

Followed by Yellow Brick Road II.

Architecture: 68k PPC

System Requirements


by SkyCapt - 2017, February 14 - 5:20pm

I must manually set 256-color mode first, if millions then this game won't launch and it won't say why. It looks like a crash when starting a new game, but this is normal to have a nearly blank screen and almost no control. You need to position the mouse pointer over either the left edge or right edge, then the pointer changes to a curved arrow and you can click (twice) to rotate left or rotate right, then the Road will appear and you move the pointer to the top edge to move fwd.

A volume named "YBR" (the CD) is expected to be mounted, but running from the image file is good enough (discless). The only things We need in the image are the " YBR " app (5 char name with spaces) and the "DATA-Mac" folder, the rest is for PeeCees. oops "DATA-Mac" is a Hidden folder.

IIGS_User's picture
by IIGS_User - 2015, July 4 - 3:49pm


by baku - 2015, July 3 - 6:59pm

Good question.... I do think it has PPC native code because of the Pippin version released, and also that it mentions Power Macs in the manual. It's not THAT old of a game Tongue

IIGS_User's picture
by IIGS_User - 2015, July 3 - 2:08pm

Is it 68k only or does it contain both 68k + PowerPC code?
If it contains 68k code only, it may runs fine on PowerPC hardware, tho'.

Please check with NativeChecker Wink