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Author: | Greg Ewing |
Publisher: | WolfAddict Software |
Engine: | Wolfenstein 3D |
(For the initial release of WolfEdit, see WolfEdit 1.x)
WolfEdit 2 is a custom level editor for the Macintosh edition of Wolfenstein 3D. It is a top-down map maker that allows for wall, enemy, and object placement, including weapons and powerups that can be collected by the player.
Mechanics
Each level is comprised of one or more rooms, separated by doors, and will also contain at least one “lift control”, or elevator tile, in order for the player to successfully complete each of the levels, also known as “floors”. A scenario is comprised of at least one floor, with each floor designated by a number ranging from “1-0” through “9-9”. (Each floor must also contain at least one enemy, treasure, and secret door, each of which were now placed by default in the upper left-hand corner of each new floor map.)
Features
WolfEdit 2 was a major upgrade from earlier versions. Besides incorporating all of the 2nd and 3rd Encounter functionality which had only previously been achieved via plugins and special patches, new tools and features were now available. Most famously, WolfEdit 2 allows the user to add custom graphics to the game, which lead to an explosion of new artwork from the fan community. (The original in-game guard, wall, and door graphics are available as macgfx.sit.) It could also now save directly as a Wolfenstein 3D Third Encounter scenario file.
Included with the v2.0.4 download is a ResEdit patch, WolfEdit Extras. As stated on Laz Rojas' website, WolfEdit Extras "adds improved cicn's for some of the enemies. It also makes three new wall textures available for use: fake lift door, fake locked door, and fake regular door."
History
WolfEdit 2 was released as shareware in July 1996 and was sold and marketed by WolfAddict Software, and users could register copies for $15. Initially, the shareware version of WolfEdit 2 prevented the placement of various objects and guards, as well as limiting which graphics could be customized. WolfEdit's creator, Greg Ewing, would later release a new version of the WolfEdit 2 demo (v2.0.2) that only prevented certain graphics from being customized before registering.
Although Third Encounter and the Commercial edition were now available, demand remained for scenarios that were still compatible with First and Second Encounter. In response, Ewing released the 1st/2nd Encounter Patch, a patch file that added new options to WolfEdit 2's Edit menu that would disable any incompatible objects for the selected version. Scenario files could then be loaded by these players using Wolf FKEY.
In December 1999, Ewing released WolfEdit 2 as freeware, with v2.0.4 being the final release.
CompatibilityFor users of WolfMaker, a random level generator for Wolfenstein 3D, please use WolfEdit 1.1.
Comments
Here is my Let's Play https://www.youtube.com/watch?v=7EpiYbI-VFY&feature=youtu.be
Thank you! I'd love to watch that, so please send or post a link when that happens. Here's a link to the scenario, which all are welcome to:
http://www.mediafire.com/file/2jr2r7f2eb15ee6/A%20Madman%27s%20Redemptio...
I'd be interested in playing this, I could do a let's play for my YouTube channel sometime
If you can forgive my conceit, I've made a trilogy of MacWolf3d scenarios that I'm very proud of, and would like to share publicly in the interest of becoming a better designer. They have rather sprawling and unconventional layouts, an unusually deep story, and a nonlinear path through each scenario with the use of alternate exits. Would anyone here be interested in playing the first installment? I don't know of any other modern websites where they could be received well.
I found and uploaded the original in-game wall, enemy, and door graphics.
No idea further, the only I remember I used ResEdit to extract the graphic files found in Petris.
@IIGS_User
Sure, but I also wonder if there's any way to make the original enemy art display instead of having nothing but white, at least on Mac OS Z1 9.2.2 on an iMac G3. Take a look at The Cutting Room Floor or Wolfenstein Wiki; The Übermutant is somehow visible with his unused third-firing frame.
I cannot find a way to turn the sprites from in-game into pictures with only ResEdit, they're in some special format inside the BRGR (Rebecca/Bill "Burger" Heineman) resource fork!
The only I think about is ResEdit
Hey, is there any method to extracting the enemy art (or even making it appear in case of OS 9) to PICT files? I already know Adobe Photoshop through CS6 can import such.
This works great even on my LC 3!
oh cool!!! so this is how they modify and create the custom levels!!!
thx man!!! 5+
Thank you! My version is 1.8.5!