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Wolfenstein 3D

Your rating: None Average: 4.4 (56 votes)
Year released:

[www].se [ftp].se [mirror].us [mirror].de (18.29 MB)
MD5: adf09956987b0e72c7efcc26ef3f56bf
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de (2.55 MB)
MD5: 13d596fde318a2b235f114534982ff63
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver, Basilisk II,

"Wolfenstein 3D is a video game that is generally regarded as having both popularized the first-person shooter genre on the PC and creating the basic archetype that subsequent games of the same genre would be built upon."

"It was created by id Software and published by Apogee Software. Released on May 5, 1992 for MS-DOS, the game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. It has been ported to a wide variety of systems.

In Wolfenstein 3D, the protagonist is an American soldier (of Polish descent) named William 'B.J.' Blazkowicz attempting to escape from the Nazi stronghold of Castle Wolfenstein; there are many armed guards, as well as attack dogs. The building has a number of hidden rooms containing various treasures, food supplies, and medical kits, as well as three different guns and ammunition.

Wolfenstein 3D was released as shareware, which allowed it to be copied widely. The shareware release contains one episode, consisting of 10 missions (levels). The commercial release consists of six episodes including the shareware episode and a three episode mission pack called 'The Nocturnal Missions'. Like the shareware episode, each commercial episode contains 10 levels, bringing the game to a total of 60 missions. The game was originally released on the PC and then ported to Macintosh computers, Apple IIGS, Acorn Archimedes, Super NES, Atari Jaguar, Game Boy Advance, iPhone, 3DO, Nintendo Wii, and Steam. The source code of the game was published by id Software on July 21, 1995 under a non-profit EULA, starting the long tradition at id Software of opening the entire source code (but not data) to an old game. Some unofficial ports to different platforms like Linux and add-ons have been developed."
Read an article describing the differences between various versions of Wolfenstein 3D.

This version is informally referred to as the "commercial" version and has a total of 90 levels.
2nd download is commercial version has these levels in this download. Second Encounter (30 Levels),
1 Escape from Wolfenstein, 2 Operation-Eisenfaust, 3 Die, Fuhrer, Die!, 4 A Dark Secret, 5 Trail of the madman, 6 Confrontation. This game is Floppy Disks game. I pulled this from floppy Disks from my Power Computing tower pro 225 that run Floppy Disks. I don't have the The floppy Disk anymore. This run version up to mac os 9.1 on G3 but not classic or mac os 9.2.2. I tried this version in classic and mac os 9.2.2 and it failed to play. It did play on Power computing tower pro 225 running mac os 9.1.

See also: Spear of Destiny, WolfEdit, WolfMaker, Return to Castle Wolfenstein

System Requirements:
Requires any 256-color Macintosh with 2200K free memory.
System 6.0.7 or later. 25MHz or faster processor recommended.
Accelerated for Power Macintosh.

Architecture: 68k PPC

2 disk images that you have to 'mount' in Mac OS 7 or later, or use DiskDup to write to physical floppies.

To run this in Mac OS X, you'll need ECWolf.
MacBinary the executable named "Wolfenstein 3D™" as wolf3d.bin and then the " Second Encounter (30 levels)" file as wolflvls.bin then place them in the ~/Library/Applications Support/ecwolf folder. Support is still in beta so you will also need to load this shim file.

Note that Macintosh Garden is not associated with the ECWolf project nor the DRD Team.


yutaro's picture
by yutaro - 2009, May 18 - 8:14am

The Mac version always had the best music.