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Wolfenstein 3D

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#1
[www].se [ftp].se [mirror].us [mirror].de
wolfenstein3d_1_0_2.zip (18.29 MB)
MD5: adf09956987b0e72c7efcc26ef3f56bf
For System 7.0 - 7.6 - Mac OS 9
#2
[www].se [ftp].se [mirror].us [mirror].de
Wolfenstein_3D_1.0.2.zip (2.55 MB)
MD5: 13d596fde318a2b235f114534982ff63
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
Wolfenstein_3D_Macintosh_Manual.pdf
Emulation
This game works with: SheepShaver, Basilisk II,

Wolfenstein 3D is a video game that is generally regarded as having both popularized the first-person shooter genre on the PC and creating the basic archetype that subsequent games of the same genre would be built upon."

It was created by id Software and published by Apogee Software. Released on May 5, 1992 for MS-DOS, the game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. It has been ported to a wide variety of systems.

In Wolfenstein 3D, the protagonist is an American soldier (of Polish descent) named William 'B.J.' Blazkowicz attempting to escape from the Nazi stronghold of Castle Wolfenstein; there are many armed guards, as well as attack dogs. The building has a number of hidden rooms containing various treasures, food supplies, and medical kits, as well as three different guns and ammunition.

Wolfenstein 3D was released as shareware, which allowed it to be copied widely. The shareware release contains one episode, consisting of 10 missions (levels). The commercial release consists of six episodes including the shareware episode and a three episode mission pack called 'The Nocturnal Missions'. Like the shareware episode, each commercial episode contains 10 levels, bringing the game to a total of 60 missions. The game was originally released on the PC and then ported to Macintosh computers, Apple IIGS, Acorn Archimedes, Super NES, Atari Jaguar, Game Boy Advance, iPhone, 3DO, Nintendo Wii, and Steam. The source code of the game was published by id Software on July 21, 1995 under a non-profit EULA, starting the long tradition at id Software of opening the entire source code (but not data) to an old game. Some unofficial ports to different platforms like Linux and add-ons have been developed.

--via Wikipedia

The version of Wolfenstein 3D on this page is informally referred to as the "Commercial" version, and has a total of 90 levels, comprised of the "Second Encounter" levels (30 total), plus ports of the original PC scenarios ("Third Encounter"; 60 levels total): 1 - Escape from Wolfenstein, 2 - Operation Eisenfaust, 3 - Die, Fuhrer, Die!, 4 - A Dark Secret, 5 - Trail of the Madman, and 6 - Confrontation.

Read an article describing the differences between various versions of Wolfenstein 3D.

See also
Wolfenstein 3D: First Encounter (Original Shareware version)
Wolfenstein 3D: Second Encounter (Original registered version prior to release of the commercial edition)
WolfEdit (Level editor)
WolfEdit 2 (Revised level editor)
WolfMaker (Random level generator for use with original WolfEdit)
Spear of Destiny (Unofficial port of PC-only sequel)
Return to Castle Wolfenstein (Official sequel)

Compatibility
Architecture: 68k PPC

System Requirements
Requires any 256-color Macintosh with 2200K free memory.
System 6.0.7 or later. 25MHz or faster processor recommended.
Accelerated for Power Macintosh.

Regarding "ECWolf" and Mac OS X:
Running Wolfenstein 3D in Mac OS X may be possible using "ECWolf". First encode the application file named "Wolfenstein 3D™" as a MacBinary named "wolf3d.bin", as well as the file " Second Encounter (30 levels)" as "wolflvls.bin", then place both of them into the folder located at ~/Library/Application Support/ecwolf. Support is still in beta (as of this writing), so you will also need to load this shim file.

(Please note that the Macintosh Garden is not associated with the ECWolf project nor the DRD Team. Use at your own risk.)

Comments

yutaro's picture
by yutaro - 2009, May 18 - 8:14am
5

The Mac version always had the best music.