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Wolfenstein 3D: WolfEdit 1.x

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#1
[www].se [ftp].se [mirror].us
wolfedit10.hqx (81.24 KB)
MD5: 9b0a73551bf2cbfdc0718f8d6e7b85da
For System 7.0 - 7.6 - Mac OS 9
#2
[www].se [ftp].se [mirror].us
wolfedit11.hqx (100.68 KB)
MD5: a920d804c42d821787abb05c4a6d78ad
For System 7.0 - 7.6 - Mac OS 9
#3
[www].se [ftp].se [mirror].us
wolfeditupdater11c.hqx (16.46 KB)
MD5: dc636711c3cdf5205f44302dc713c67e
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver, Basilisk II,

(For the full, final release of WolfEdit, see WolfEdit 2)

WolfEdit is a custom level editor for the Macintosh edition of Wolfenstein 3D. It is a top-down map maker that allows for wall, enemy, and object placement, including weapons and powerups that can be collected by the player.

Each level is comprised of one or more rooms, separated by doors, and will also contain at least one “lift control”, or elevator tile, in order for the player to successfully complete each of the levels, also known as “floors”. A scenario is comprised of at least one floor, with each floor designated by a number ranging from “1-0” through “9-9”. (Each floor must also contain at least one enemy, treasure, and secret door, each of which are placed by default in the lower right-hand corner of each new floor map.)

WolfEdit was initially developed for use with Wolfenstein 3D: First Encounter. Because First Encounter was a shareware demo and only contained the first three levels from the full game (known as Wolfenstein 3D: Second Encounter), the number of objects in the game was reduced to only those necessary to complete the demo. Consequently, WolfEdit 1.0 was developed with only First Encounter objects, enemies, and wall types available.

As Wolfenstein 3D: Second Encounter became more common, demand for new levels increased, particularly those that made full use of all of the game’s available features. Ewing’s answer to this was WolfEdit 1.1. While new functionality was not added directly, a new “extension” system was developed that allowed users to load third-party plugins when opening WolfEdit. David Rager then developed these plugins for Ewing, and they were included with WolfEdit 1.1 on release. They add nearly all of the remaining enemies, objects, and wall types, as well as additional music, which were now available in Second Encounter.

Because level data is embedded in the resource fork of Wolfenstein 3D: First and Second Encounters (as part of the custom BRGR resource type, named after Bill “Burger” Heineman), it is not possible to load scenario files directly from the game. Instead, a scenario has to be “installed” manually from the WolfEdit program to a copy of Wolfenstein 3D: First or Second Encounter. (This replaces the original scenario data, and the user is warned accordingly.)

Once Wolfenstein 3D: Third Encounter was released (and subsequently the Commercial Edition that was sold in stores), Ewing developed a patch (1.1C) which modified WolfEdit’s scenario installation behavior, making it compatible with Third Encounter’s now separate scenario files (and the functionally equivalent Commercial Edition, for which the patch was named). With 1.1C, instead of installing directly to the program file, users can now select an arbitrary scenario file that comes installed in the Levels folder of Wolfenstein 3D: Third Encounter or the Commercial Edition, and load that from the scenario selection screen.

As the 1.1C patch made WolfEdit incompatible with First and Second Encounter, Ewing developed Wolf FKEY as a workaround.

Later, Ewing would release WolfEdit 2, a major overhaul of the software, which added all Second (and Third) Encounter items and features to the program. It also introduced the ability to add custom graphics and music, among other things.

See Also
WolfAid
Wolfhacks
Day/Night Landscapes

Compatibility
Architecture: 68k

Please note that WolfEdit 1.1 is still required for users of WolfMaker, a random level generator for First and Second Encounter. WolfEdit 1.0 may also be used, but it is limited to First Encounter levels.

Levels made with WolfEdit 1.x can be opened with WolfEdit 2.0.x, but not vice-versa.