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Wolfenstein 3D: Second Encounter

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Year released:

[www].se [ftp].se [mirror].us [mirror].de
Wolf3D2ndEnc.hqx (3.18 MB)
MD5: 2ba0c27b009d0e51a984ee78be6e22c0
For System 6.x - System 7.0 - 7.6
This game works with: SheepShaver,

Wolfenstein 3D: Second Encounter (aka "Wolf 3D 2nd Encounter") is the "sequel" to the shareware demo Wolfenstein 3D: First Encounter, and the predecessor to Wolfenstein 3D: Third Encounter and the commercial edition.

Second Encounter adds 27 additional levels, bringing the total number to 30 (compared to the only 3 levels found in First Encounter). The 30 levels included with Second Encounter were adapted from a selection of levels originating from the six original episodes of the PC-DOS edition of Wolfenstein 3D. Those episodes would later be released in their entirety as Wolfenstein 3D: Third Encounter. (The commercial edition would later include both the Second and Third Encounters.)

Unlike later versions, the controls for Wolfenstein 3D: Second Encounter are fixed. They are as follows:

Movement: Arrow Keys or I-J-K-L- or A-W-S-D or 8-4-5-6 on numeric keypad
Fire Weapon: Control
Run (instead of jog): Shift + movement keys
Strafe sideways: Option + movement keys
Switch weapons: Tab
Open door or throw switch: Space bar
Push on wall to find secret doors: Space bar

It is also possible to select a specific weapon using the top-row number keys. Detailed playing instructions can be found in the accompanying file: "Read Me - Second Encounter". Additionally, a Gravis GamePad set is included with installation.

This download contains two 1440k Disk Copy 4.2 disk images (imaged from original media), compressed with StuffIt 1.5.1 and encoded as BinHex 4.0. Disk 2 also includes an installer for the demo version of CheckMate.

"Install/Disk 1": DL-MAP-97-0
"Disk 2": DL-MAP-97-1


Architecture: 68k PPC

System Requirements
• System 6.0.7 or later
• 640x480 resolution, 256-color (or grays) capable monitor
• 2200k of free RAM
• 68030 25MHz IIci or LC III-class machine recommended

Wolfenstein 3D: Second Encounter is a "fat binary", and will run natively on either 68k or PPC machines.

The Easy Access control panel should be removed or disabled in order to prevent accidental activation via the Shift key.

Crashes under emulation in Basilisk II, but seems to work fine under Sheepshaver.