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Sir-Tech Robert J. Woodhead Andrew C. Greenberg |
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Sir-Tech |
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The grandfather of all Role-Playing Games! Track down the evil wizard Werdna in his fortress labyrinth to retrieve a fabled amulet. Go where even the Mad Overlord fears to tread.
The Macintosh version came out four years after the original and showed some Apple II heritage (e.g. black holes as doors). According to the designers, the graphics are so sparse because they wanted Wizardry to also run on a 128K Mac (which version 1.x do - later ones require a 512K).
It has a great Mac-interface with icons and windows. Just point and click on the corresponding icons and you can create a new team (Training icon) or click on the Maze icon and venture into the world of Wizardry to confront the evil Wizard.
That said, Wizardry also came with a nasty copy protection that required you to make a copy of the Master disk and use that copy ("scenario disk") as your game disk. However, you had to insert the Master disk each time you played as a means of copy protection.
1st download: Wizardry v. 1.1 including the scenario disk (original 1985 release)
2nd download: Wizardry v. 3.02 taken from the original disk of a later release.
3nd download: Wizardry v. 4.00 made from a folder of files found on the web
4th download: WizzEd - a character editor that allows altering the party stats.
128K (version 1.x) or 512K Mac (later versions), seems to work in OS 9 (or OS X classic emulation) too
Comments
For whatever it's worth, I cannot make WizzEd do anything. It launches and pretends like it's operating correctly, but does not actually change any character stats.
The only file in my Wizardry directory that it will "open" is called "Empty Roster", and is only 3K in size. I wonder if that's somehow a factor.
I just added a character editor (WizEd). I starts up fine in OS9 but I don't have a working Wizardry installation to test it. I'd welcome if anyone could confirm this one working.
Help, I can launch the game, but when I want to enter the Maze, it's asking for the Magic Word. They used to provide a lookup table with the original game. Where can I find this, or get past this prompt?
I was trying to run this on a PPC, but had some trouble. After investigating I figured out the following that works for me:
You need 2 floppy disks.
1. Format them and name #1 master and #2 scenario
2. Copy all files from the img to each disks, so you end up with 2 identical floppy disks
3. Write-protect the master disk
4. Launch Wizardry from the scenario disk
5. When prompted, insert the master disk
6. When prompted, insert the scenario disk again
7. Switch to the finder and ‘hide other” apps, so you can see the mounted scenario and master disks
Eject the master disk
8. Switch to Wizardry again and play
During the last steps you can be prompted to switch disks (do so!) until you finally manage to eject the master disk
Thanks for adding disk 4_00, MCP. The campaign password -- in a text file on the disk -- is lower-case o's, not zeroes, as one might first try. Starting over seems to require an unsullied copy of the original disk, which I'm guessing wouldn't prompt you for a campaign password on first play. Playing the game modifies the Wizardry application; it was the same case with the early Ultima games.
I've added an archive with full doc scans and a disk image. However, the previous owner did not leave the master disk alone, and I'm not really sure how or even if it will work for playing. RPG's really are not my thing.
Any help at all would be appreciated. Anyone, anyone?
Arthegall, please contact me via the e-mail address at my website: http://sites.google.com/site/oldmacarchive/
Hmmm. Interesting.
Can't decompress the .sit archive in Lion. Decompresses fine on a G5 running Leopard. The disk image is clearly not a straight copy of original media because there's no system of any kind, and there's no "Wiz Files" folder for easy copying to hard disk. The software, however, recognizes this as a master disk.
On Mini vMac my procedure was this:
Mount my hard drive image (drag and drop onto Mini vMac window).
Mount the Wizardry disk image (same)
Copy the contents of the wizardry disk to a folder on my hard drive.
Eject the Wizardry disk image.
Open the application on my hard drive.
When asked for the master disk, remount the Wizardry disk image.
When asked for the original disk that was in the drive when the software was opened, remount my hard disk image.
Works perfectly.
But how is this possible?
I wish my own original Wizardry disk weren't corrupted. I'd like to image it and see if a regular old image would do the same. Somehow I suspect not. Grrr! Curse you failing media!
I will be adding in box scans and docs, however. This is a classic!
The mirror is working.
The Download link is broken.
That's what happens for me too. The original game required you to make a copy of the Master disk and that copy was used as your game disk. However, you had to insert the Master disk each time you played as a means of copy protection. If there was some way for the emulator to simulate ejecting disks, I think this image would work. The original non-animated monster graphics were superior in my opinion, which it the only reason to play this image instead of the ones found elsewhere.
Some problems on my end.
When the disk image is mounted on the desktop I get "Please insert your MASTER Wizardry disk..."
This goes for Basilisk II and vMac both.