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Wipeout 2097

Your rating: None Average: 4.6 (15 votes)
Year released:

[www].se [ftp].se [mirror].us [mirror].de
WipeOut2097_1_3.sit (264.67 MB)
MD5: 4a22126ab9839a97dab29824b6a8b04e
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de (416.93 MB)
MD5: 0724c0f97e4b317eceed7d3764fe7813
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
WO2097patches.toast_.sit (1.93 MB)
MD5: fd9b1dde27898920f707b770d2be0078
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us [mirror].de
Guides on emulating older games

Wipeout 2097 gives you pure arcade racing for the next century. A classic 3-D arcade experience available for the Mac, Wipeout 2097 is packed with all-action features--a technical tour de force that's fully optimized for 3-D. With its explosive speed and luscious pin-sharp graphics, it represents the ultimate synergy of gameplay and design, including up to 30 frames per second and a potential screen resolution that offers a crystal-clear window into a future world. No game harnesses the raw power of the Mac like Wipeout 2097.

The 1st DL is the same as at the Mega external link below
The 2nd DL is a bin/cue image of the original mixed mode CD which includes both game (v. 1.1) and audio tracks
The 3rd DL contains the game patches that are included with the 1st download

Toast image + patches + MP3 soundtrack (264.7 MB)
Download from Mega.Co.Nz
Architecture: PPC

This is a Mac-only CD-ROM.

From the box:

Mac OS 9.1 (with CarbonLib v1.5 or later) or
Mac OS X 10.1,
333MHz G3,
Open GL 1.2,
DrawSprocket 1.7.3,
NetSprocket 1.7.1,
QuickTime 4.0 or later,
132MB hard disk space


ticky's picture
by ticky - 2020, October 10 - 9:21pm

I think I came into this with elevated expectations, and came away feeling like I could’ve just run the game in a PlayStation emulator and gotten a similar or better experience. Oups

Definitely a neat game, but I’m not sure this port adds much to it, particularly as increasing the target frame rate, at least on my PowerBook G4, seems to make the entire game run ultra fast, rather than just more smoothly.

SkyCapt's picture
by SkyCapt - 2017, April 2 - 9:34am

Bump this, hot racer, almost an equal to Star Wars Episode I, which is better u decide.

gupgup's picture
by gupgup - 2011, August 26 - 5:05pm

cds 32 bit? sorry MadMac, the cd format is limited to 44.1 and 16 bit audio ONLY, there will never be a 32 bit audio cd, just newer media that can accept the higher sampling rate, like sd cards, p2 cards, list goes on and on. AIFF is just a format, like SDII, with less hiccups. SDII files themselves need additional data to be played back properly in some cases.

MadMac's picture
by MadMac - 2010, May 7 - 1:51am

Attila, the AIFF is a high quality sound format with samples up to 48000 KHZ (16bit or 24bit, a cd uses 32bit) and it was the best to use till apple lossless appears.
Toast 5 was very complete about sound formats, but SoundDesignerII maybe was too old to use with previous versions of Toast. It´s a shame that SoundDesigner were never updated to the X.

Attila's picture
by Attila - 2009, November 18 - 5:17pm

No, it's not AIFF, though that might not be a bad format to use either. In Toast 5, if you try to make an image of an Audio CD, Sound Designer 2 is the format it uses. I never burn CDs though, so I've no idea what works best for what system.

MP3's aren't an easy choice for burning a CD to replicate the original. That much I know.

bertyboy's picture
by bertyboy - 2009, November 17 - 6:32pm

Original CD is in my daughter's bedroom, in one of many boxes at the back of the bookcases. It's not been out for years, primarily because of the effort in finding stuff. I had to find Caesar III a few weeks ago, it's still on my desk waiting to go back. I already had wo2097 imaged (to play) so I didn't find it. But next time I pull all the books and magazines out, I'll search the boxes.

Is this Sound Designer 2 format really just AIFF ? Or should I rip them into mp3, or just create a Toast image of the Audio part. Like you say, it was all very easy with Toast 5 Titanium, even in OSX, and even re-combining the parts to burn a usable CD. But Toast 6 and Toast 7 just don't do what Toast 5 did so easily years ago. The manual says that they do, but I just end up making coasters.