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Sphere |
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Spectrum HoloByte |
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"Vette! is a 1989 racing game where the object is racing a Chevrolet Corvette through the streets of San Francisco. The game was notable for its (at the time) detailed un-shaded polygon rendering of San Francisco streets."
"The game featured a completely 3D rendered San Francisco, with many famous landmarks visible in the game including the Golden Gate Bridge and the San Francisco Bay Bridge, and you can even drive down Lombard Street, known as the 'Crookedest Street In The U.S.' by locals. The game gave players freedom that was not seen in games before, and for many years after, Vette!'s release. There were also many features that were unheard of in 1989, including:
* Car damage that affected the car's engine and handling
* Full control over the game's camera views, including interior cam with full working dashboard
* The presence and interaction of law enforcement, in which you get pulled over and must give an excuse as to your erratic driving
* The ability to drive anywhere within the accurately modeled city, including highways, tunnels, and bridges
* Pulling over at the various gas stations was the only way to repair your car" --Wikipedia.org
Copy protection requires one-time lookup upon installation. Answers provided in list at beginning of PDF manual.
CompatibilityMac Plus or later for b&w version. Color version requires 16 colors and Mac II or better, 2 MB RAM and System 6.0.4 or higher
Comments
VETTE_Floppy.sit_.hqx is DiskCopy 4.2 images of the original floppy disks.
Vette! can now be run in color on current builds of Mini vMac emulating a Macintosh II. I am playing it in Mini vMac version 3.4.1 (with System 7.1) on MacOS Sierra and it works great! The Macintosh II emulation is still a little bit unstable but this game seems to work perfectly.
I was so happy to see this running in color again after a 25 year wait!
I just realized that Vette! needs 16 colors. My iMac only goes down to 256.
I'll see if it works on my SE.
I downloaded this from the link at the top, but I get a .toast file that OS 9 thinks is a text file. I have experienced other files doing the same thing. Is there somthing wrong with my computer?
Thanks MileStones, the .img worked!
AFAIK Vette's 3D graphics will appear distorted on anything newer than Mac OS 7.1.0 (for example you can't run it on 7.1.2 from PowerMacs 6/7/8100).
Never found out why... Maybe a QuickDraw update that broke compatibility...
Edit: Replaced 'xxx 7' by 'Mac OS 7' - IIGS User
CD-ROM version is a different version of the disk version, as it provides an isometric view of San Francisco in the select screen, not a top-down one.
Has anyone tried to run this in SheepShaver?
I think I tried on Basilisk, CD version, 16 colors, and still got a distorted screen. Dang.
Ah, I just got around to googling "Axe Cop" and now I understand. http://axecop.com/
Yep, very nice line drawings in the b/w screenshots.
Ha ha, I see Axe Cop makes an early appearance in this game.
You're welcome IIGS User. It's fascinating how ambitious this game was and how much its developers managed to achieve even with minimal system requirements. I was careful to make a good .jpg of the game's map--you can actually drive all over the game's city using it!
MCP, this is a great addition. Thank you very much!
I obtained original media of a later compilation CD with version 1.02 of Vette! on it. I've uploaded it, with a PDF scan of the manual. One interesting note: the b/w version runs on Mini vMac, but with wireframe only and no rear-view mirror. If you run that version on a Mac with an '030 or later processor, the polygons become solid and the rear-view is on by default. The game actually scales itself a little based on your system's power!
The color screenshots were taken on my PowerBook 540c, running Mac OS 7.1.1. The color version will not run unless you're set to 16 colors.
Edit: Replaced 'xxx 7' by 'Mac OS 7' - IIGS User
I re-tried the game in Mini vMac 3.1.3, and now it seems to work.
Otherwise, if it still complains about missing FPU, SoftwareFPU should help out.
Yeah, it's either a problem with mini vMac or a problem with how the game was cracked. I'm sure it doesn't require any sort of coprocessor or FPU, since it was made to run on an actual Mac Plus which had no FPU. But as I recall, the game is pretty buggy anyway - drive down the wrong street and it'll crash with an "unimplemented trap" error. I'll see how it runs with the new version of mini vMac in a week or two.
Thank, jonkleinow,
I did a deeper look into this game, and I get an 'unexpected situation' when selecting a course.
So we have to wait until Mini-vMac emulates a coprocessor or have to switch to Basilisk to run the game.
When I try to run it in mini vMac, it crashes right after I select a course with a bomb error that sys "coprocessor not installed." It appears to get stuck in some sort of loop, because the bomb dialog box flickers. Any ideas?
Vette
http://macgarden.s3.amazonaws.com/VETTE.img__1.sit
The Black & White version runs in Basilisk II. Double click the "Vette!" icon rather than the 6800 "Start Vette!" in the B&W folder.
Anyone got the actual floppy disks or copies of them?
Another option is to run it in Mini-vMac.
I've added this information now, but I thought I marked it at the time I uploaded it.
I cant get this game to work on Basilisk II, got a few others working but on vette when i load up the game and through some loading screens i get a distorted picture.
Can anyone help?
thanks