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Ultima IV: Quest of the Avatar

Your rating: None Average: 4.8 (4 votes)
Year released:

[www].se [ftp].se [mirror].us [mirror].de (2.14 MB)
MD5: e9630c4d89510e336934184ecb3b2848
For Mac OS X
[www].se [ftp].se [mirror].us [mirror].de (37.20 MB)
MD5: 07caf9007bfb7ed876d32f6199d60c8c
For Mac OS X
Guides on emulating older games

The amazing sequel to Ultima III sat on Computer Entertainer's list of upcoming Mac games from 1985 all the way into 1990. Even in 1993, there were rumors of a feasibility study being conducted for a new attempt at an official port, but none ever materialized.

This version is a modern remake for Mac OS X, and the download is a beta (v1.0b3) to which they now say many known bugs have since been fixed, but I couldn't get newer versions working right away. Ultima IV is now available for free from a variety of sources, but this one runs in Tiger, Panther, Leopard and maybe other Mac OS X.

This developer's page still at "" shows that this v1.0b3 (2005) is a last version when activity ceased until their project was transferred elsewhere many years later. They say bug-fixes exist in newer versions.

A new version of Ultima IV is now available for free at "" (Good Old Games) ... but it wanted an account of me just to get the free download. If anyone can assemble a newer version that preferably is also Tiger friendly, please do.

Also in this series: II: The Revenge of the Enchantress, III: Exodus (original and remake)

Architecture: PPC

Mac OS X (PowerPC) 10.3 and higher (Mac OS 10.2.8 was a no-go)


SkyCapt's picture
by SkyCapt - 2019, August 3 - 8:36pm

I just updated both these downloads.

SkyCapt's picture
by SkyCapt - 2019, July 26 - 11:33pm

This game was profound, astronomically huge, engrossing, a mile marker in gaming history. It has this backstory.

The hack-and-slash constant within Richard's Ultima III release, while successful, drew complaints from the likes of concerned parental groups etc that the Ultima III series of games were too violent for children, and just plain droned on violently.

Richard Lord British created Ultima IV as a blatant response to this violence/criticism, by rooting the Ultima IV story plot in oriental philosophies/religions and of becoming a better person through play that developes rigorous personal virtue. A kind of opposite, comical overreaction, mockery perhaps, to the condemnation his previous games had received, but, it works if taken seriously and its execution was flawless.

I played to the end (on an Atari in the 1980s), I recall cheating by making my own game editor, don't think I could've finished without cheating because it's just sooooo huuuuge. I learned the byte code for unmanned pirate-ship and put them on the map anywhere/anytime I wanted, so I whipped up a fleet of sailing ships for myself right from the start of a new game.

While Ultima IV still throws red meat to its fanbase with the repetitive combat stages, players - like greasy longhair teenagers - were exposed to healthy doses of lifechanging things like buddhism & the i-ching. To progress in the Ultima IV game, its player must study "the eight virtues" and expand them within oneself, a videogame plot that'd ordinarily have been rejected by such punks, but actually was universally embraced here in Ultima IV. History shows how popular Ultima III was, and then, Ultima IV does what Ultima III did times ten.