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Tunin'Glue

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#1
[www].se [ftp].se [mirror].us
tuninglue.toast_.sit (30.76 MB)
For System 7.0 - 7.6
#2
[www].se [ftp].se [mirror].us
TuninGlue-LE.zip (2.65 MB)
For System 7.0 - 7.6
[www].se [ftp].se [mirror].us
tuningluemanual.pdf
Emulation
Guides on emulating older games

A music game by the development team who would later create PaRappa the Rapper. The game, as described by the developer, goes as such: "There's no need for instruments to make a band! Just connect sound parts from all sorts of genres and put guitars and vocals to it. Now, you're the composer!"

This is the Pippin release. It contains 68k and PPC versions and can run fine on Macs. However you will need a slow enough CPU as the timing seems to be very closely linked to clock speed. If you try to play this in SheepShaver the samples will end long before the next one kicks in, making it impossible to put a song together. It's playable on my LC III so the system requirements are probably not that high.

Also as this was designed to be played with a controller the key bindings are a mystery. If someone can work them out and post them here that would be a big help.

EDIT 12/8/14: Also added is a small Limited Edition Mac version of Tunin'Glue! (found on the old Nana-OnSha website! http://web.archive.org/web/20060107094909/http://www.nanaon-sha.com/spec...) It doesn't have as many tracks to choose from, but it works with a mouse.

Compatibility
Architecture: 68k PPC

Comments

24bit's picture
by 24bit - 2011, May 17 - 3:48pm

The arrow keys are dead also with SheepShaver in GNU/Linux (Mandriva 32bit).
So I guess it is a common keyboard mapping problem with the Shaver, unfortunately.
If someone would donate a new keyboard mapping file, it would be a great help.
Maybe some more keys are dead too?

On the Pippin Developer CD is a virtual US keyboard extension, but who knows if it is possible
to incorporate it into the game?

Protocol 7's picture
by Protocol 7 - 2011, May 17 - 1:32am

That's a great start on figuring out the controls! For some reason the arrow keys have no effect here in (Windows) Sheepshaver. They do work on the LC III. That was one thing I couldn't figure out.

I've uploaded the 11 pages of the "help file" here. Perhaps some of our Japanese guests can help to translate them into English so we can play this game!

24bit's picture
by 24bit - 2011, May 17 - 3:47pm

Thanks a lot Protocol7 for uploading this file, apparently deflated with Stuffit7!
Another riddle solved. Yes, SheepShaver can play Pippin games.
I frankly admit, I love kid´s stuff like this one.
The PPC and 68k versions play for me with SheepShaver OS8.6, 24bit colour and a snow leo Hackintosh 10.6.7.
The keyboard controls indeed are a (Hackintosh) problem.
At the ? is a Japanese help. Could someone please translate it?

This is what I found by trial and error:
Space skips the intro and toggles the selected sample in the playlist on/off.
Left and right arrow keys move in the set.
L toogles a menue. (I saw it once and can´t reproduce it)
Up and down arrows select menue items.
Apple-key and Q quit the game.
I (blue), J (green), K (red), and L (yellow) control the game depending on the section highlighted.
In the four segments of the big wheel several riffs are played in sequence by pressing its key.
The four voices of the animal farm and the Groove button are working accordinly.
- Looking at the hidden files on the disk, there are many more voices like "cat etc"
how to access them, remains a mystery -
The four keys also drive the Start and Stop buttons in the top left corner of the set.
The button with the blue icon (I) will play the whole sequence from the playlist.
Trying to use the I, J, K, L keys on the volume slider or the microphone freezes the game and SheepShaver.
The volume slider seems to work however with old Macs.
The S and F keys navigate in the green playlist at the bottom.