This page is a wiki. Please login or create an account to begin editing.


TripleA

Rating:
Your rating: None Average: 5 (1 vote)
Category:
Perspective:
Year released:
Author:
Publisher:
Engine:
[www].se [ftp].se [mirror].us
TripleA_RuleBook.pdf
Emulation
Guides on emulating older games

Began as an "Axis And Allies" (=Triple A) boardgame simulator, free and open source. Evolved into a more general game Engine STILL SUPPORTED with a variety dozens of game plugin modules. The latest version 1.9.0 doesn't mention Axis&Allies by name (instead it's "a certain well known game" etc.) due to licensing etc., and so its original Axis&Allies module is now named "World War II Classic".
See the site link https://triplea-game.org

I haven't introduced a download on this page because it is still supported, not abandonware. I have however uploaded the Latest pdf Manual v1.5 whereas the only engine files offered at the authors' site are v1.8 (2015) and v1.9 (2018) ... both for Intel-only ... and, they have their library of plugin game modules of course.

TripleA, an open source adaptation of Axis & Allies made using Java. It is available for Windows, Mac, and Linux operating systems. It allows users to play single player against an AI, or hot-seat against other friends in the same room. It allows multiplayer on an online lobby, and also over email (PBEM) and network connections. Originally released in 2002, it has been steadily improving and is now on stable version 1.9, which is able to play the major versions of Axis and Allies: Classic, Revised, 50th Anniversary Edition, Spring 1942, and others. It also hosts many fan created maps, which have similar rules to Axis and Allies, but use a different setup or a different map or era altogether (like maps based on other conflicts, like World War 1 or Napoleon's conquests).
--wikipedia

Compatibility
Architecture: x86 (Intel:Mac)

TripleA game engine is a Java app.
Official Mac OS X builds found on the author's website are for Intel-only but because this is open-source and Java, it should/might be easy to make our own PPC versions ?

Comments

SkyCapt's picture
by SkyCapt - 2018, July 27 - 6:28am

Who can get this going on PPC-native ?
This is a fascinating WWII simulator, er game, due to the "balance of power" presented at the start. Not very historically realistic because as the game begins at about January 1942 by jumping into the war already started, Japan is in position to raid Hawaii and hurt the US much more than what had been Pearl Harbor alone, and Germany is faring better against Russia when they should be about to be pushed back. This, combined with different rules for how each 'side' may win the game, seem to supply both sides with equal opportunity to succeed, even tho the outcome of each battle is random (dice throws in the physical boardgame). Very refined and deliberate, the distortions on the world map are deliberate too for aid in placing physical tokens and maintaining balance.