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The 7th Guest

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Your rating: None Average: 3.9 (7 votes)
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#1
[www].se [ftp].se [mirror].us
T7G.sit (571.10 MB)
For System 7.0 - 7.6 - Mac OS 9
#2
[www].se [ftp].se [mirror].us
7th_Guest_PPC_Patch.sit (8.01 KB)
For System 7.0 - 7.6 - Mac OS 9
#3
[www].se [ftp].se [mirror].us
T7G_Extras.zip (226.72 MB)
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
t7g_manual.pdf
Emulation
This game works with: SheepShaver, ScummVM

The 7th Guest is a Full-Motion-Video horror adventure game which was one of the first computer games to be released only on CD-ROM. Together with Myst it accelerated sales of CD-ROM drives and was known for its video clips incorporated into pre-rendered 3D graphics. Over two million copies were sold worldwide.

This is a 1st person, single button point and click game with a 'smart' cursor: it changes to a skeletal hand for movement, a drama mask for ghostly videos, chattering teeth for supernatural events, and a throbbing brain and eyeball for puzzles. You gradually explore the 22 rooms of the mansion and as you solve the puzzle located in each room, other rooms open up and more of the story is revealed.

This game was far ahead of its time, not only in format, presentation and gameplay, but also in graphics and sound. The high resolution graphics and full motion video for smooth transitions between locations are really astounding when compared to other games which were produced at the same time.

The haunted house is beautifully rendered and highly detailed, atmospheric and eerie, and even many of the puzzle pieces are creepy. And the original soundtrack by George Alistair Sanger, 'The Fat Man' (which can be played independently using the 2nd CD), adds even more to the spooky feeling ...

Read the full review at Mrbillsadventureland.com

Old man Stauf built a house
And filled it with his toys
Six guests were invited one night
Their screams the only noise

No one knows what happened next
There's no one left to say
But if you should see Old Man Stauf
Get on your knees and pray

PowerPC-compatibility can be helped with the Patch in the 2nd download (this also comes included in the 1st download).

The 3rd download is a set of seven Extra goodies (OS X is recommended for viewing),
a) "The 7th Guest" MP3 music CD 1993 by "The Fat Man" 27.5 minutes long, this was the disc #2 now compressed here. b) Game Manual pdf Mac version containing the track names and credits of the music CD (same thing as this page's Manual link). c) All game music ripped out to MIDI files totalling only 0.5 MB. d) a comprehensive example of an mp3 file assembled from the MIDI rips. e) "The Stauf Files" fascinating pdf resembling a scrapbook of newspaper clippings. f) "The Making of The 7th Guest" documentary video 15 minutes long. g) a video 'trailer' for Trilobyte's never-released project called "The Collector: The 7th Guest part 3".

iPad/iPhone remake link: AppStore/The 7th Guest
See also this game's sequel: "The 11th Hour"

Compatibility
Architecture: 68k

Runs in 256 colors only, which the game promptly asks for each time.

The PPC Patch is unofficial and fixes a random crashing problem which occurs while playing the game on Power Macintosh computers. It does not turn the game into a PPC application according to NativeChecker.

Runs fine in SS/Mac OS 7.6.1/QT4.1.2, for example.

Comments

SkyCapt's picture
by SkyCapt - 2018, July 27 - 6:00am
4

The tracklist/credits for the music CD has no time info. This text list ought to be in with the "Extras" :

## Start Length Name
01 00:00 00:26 Chapel Pain
02 00:26 05:26 The Game
03 05:52 01:37 Dolls of Doom
04 07:29 01:54 Coffin Game
05 09:23 02:18 Ghost of Didley
06 11:41 01:43 Misc. Scary
07 13:24 01:17 Bedspread
08 14:41 01:13 All The Guests
09 15:54 02:17 Downstairs Puzzles
10 18:11 00:55 Doorbell
11 19:06 00:58 Piano Fight
12 20:04 00:32 We're the Ghosts
13 20:36 01:08 Short Intro
14 21:44 01:34 Foyer Entrances
15 23:18 04:03 Skeletons in my Closet

See tracks 02 and 15 are both fully developed songs that do not appear within the software. All times are approximate, so list could become more accurate before inclusion.

SkyCapt's picture
by SkyCapt - 2018, July 2 - 7:39am
4

More Extras added. "The Stauf Files" awesome.

SkyCapt's picture
by SkyCapt - 2018, June 25 - 1:02pm
4

Macabre, understated. "...but then this strange virus came, and some of the children started DYING. Dying?, clutching their Stauf toys so close."

There's a go anywhere cheat/debug mode. It works in OS9 or less, Classicmode of early OSX, and modern ScummVM. On the "Choose a Game Option" menu screen in which the menu choices are Load and Start New you enter a sequence of keys including Spaces and holding Shift to get capital letters: ... " Zaphod Beeblebrox". When it's accepted you'll hear the engine name "Groovie" spoken. This is really two passwords in which the leading Space chr helps 'clear' the internal registers. You could type " Zaphod", then a ton of keyboard garbage, then type " Beeblebrox" and this works also. Unlike many games with keyboard codes, henpecking this one ain't necessary, it has a killer 'debounce' and you can type " Zaphod Beeblebrox" superfast.

Once you here "Groovie", you can for the entire game use the Jump GUI to go anywhere by first clicking on any corner of the SPHINX ouija board. The "Jump Table" (with all 23 Room Names added to it) ought to be an additional Map page within the various online cheat files, since it's not I thought I'd say-so.

The ScummVM music (player) is very different from the native Mac version, I recommend the original and I don't know much about tweaking the ScummVM audio to sound more like the native. I've heard incredible tracks when using the Jump GUI to move around. Often when playing without the cheat, the audio will reset frequently and some buried tracks go unnoticed!

MacTouch's picture
by MacTouch - 2018, June 19 - 1:39pm

This game is really macabre. I prefer the "wonderful world" of Riven (Myst saga), honestly.

SkyCapt's picture
by SkyCapt - 2018, June 19 - 2:11am
4

Works here, Tiger OS and the latest version ScummVM (2.0). It was like an in-game puzzle setting up the "folder" so that it wouldn't demand a physical CD. Makes me bump my vote up from 3 to 4 for this creepy thing. That music!... was said somewhere there is a remake for iOS where the "movies" play faster.

IIGS_User's picture
by IIGS_User - 2018, June 18 - 10:43am

If you're on Mac OS X you can use ScummVM and any version of The 7th Guest to play it

Probably, but they'll block downloaded ones.

muttztfz's picture
by muttztfz - 2018, June 18 - 8:17am

If you're on Mac OS X you can use ScummVM and any version of The 7th Guest to play it. I have the original PC version for example and it runs fine under Mac OS X/PPC with ScummVM.

SkyCapt's picture
by SkyCapt - 2018, June 18 - 6:57am
3

Hard puzzles... the Game Manual tells how to bypass any/all puzzles (but won't reveal how to solve them). It can be a game of just exploration.

MacTouch's picture
by MacTouch - 2018, June 17 - 4:18pm

puzzles are difficult

Yeah, that's not really easy to solve them. I remember my brother offers me that game for my birthday on the past. This was 25 years ago. And we have played & finished it together. We have also played the sequel "The Eleventh Hour". This was even more harder, but good memories...

SkyCapt's picture
by SkyCapt - 2018, June 17 - 4:47am
3

Yeah, it is a split archive no compression and still wont unarchive with StuffIt v6 after joining manually (v10 does). The real disc #2 would be optional. The PPC-compatibility-update is optional for me as well, runs the same both ways. Works in Jaguar and OS9, historical and creepy. Past comments were right, puzzles are difficult, and gotta skip that intro - the way is to Save your game first thing and launch subsequent games via Load option.

mrdav's picture
by mrdav - 2018, June 16 - 12:29pm

Hi SkyCapt. A few people have had a go at this page. The current downloads are not mine, although I do have original CDs. There is only one game CD. It looks to me that the first two downloads are split parts of a full sit archive. We used to have to split files to keep under a 400MB limit per download (not necessary now thanks to our new and independent server arrangement). We also used to number the parts 1, 2 etc before the .sit rather than after it because at that time the MG system would not accept the upload otherwise. I never did upload the audio CD. I will look into this tomorrow. Stay tuned.

EDIT: Now reuploaded the game to the internal server.

SkyCapt's picture
by SkyCapt - 2018, June 16 - 11:43am

Download disc #1 is a .sitx not .sit - are people unpacking .sitx in OS9 yet, or does everyone use OS X and PC so they can't complain?

Download disc #2 isn't unpacking at all. @mrdav, did you say it's an audio cd? Should I try redownloading? I got md5= "7405[...]8006"

The 3rd download only alters a few bytes in the original 68k-type file, so the new file of course still is declared "68k" by NativeChecker. Maybe this page description shouldn't say "PPC" ? So far I have sound over an all black screen in Tiger, will try Jaguar & OS9...

mrdav's picture
by mrdav - 2013, December 2 - 11:04am

Since I restored this on 21st September here have been 1237 dowloads. Surely this is some sort of record for the number of downloads in only about 6 weeks. I can only imagine how many DLs there have been since the page was first made.

EDIT: Just passed 3000 downloads (2nd December)

mrdav's picture
by mrdav - 2012, October 28 - 7:31am

Scanned the manual and uploaded it.

j_damage•69's picture
by j_damage•69 - 2009, November 21 - 5:16am

yeah can the intro be skipped? dont like having to watch it every time is quite long :/

Dimitris1980's picture
by Dimitris1980 - 2009, November 20 - 11:22pm

Is there a way to skip the intro?

Bolkonskij's picture
by Bolkonskij - 2009, November 18 - 2:40pm
2

I bought this one cheap off ebay in 2002 and at first I was really suprised about the well-done story. Also liked the scary (but no gory!) theme of this graphic-adventure. Unfortunately my ethusiasm faded in the later parts of the game, when it gets frustrating because of the hard puzzles. Never beat it, never got past the labyrinth, always got lost in there. If you prefer Myst-like games, this one may be worth a try anyway.

CapNmog's picture
by CapNmog - 2009, November 17 - 9:01pm
4

Great Game