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Electronic Systems and Software |
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Electronic Systems and Software |
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Hardly any record of this title or the company behind it survives, outside of small, text-only ads in the back pages of Mac magazines. In fact, there's no sign that it's ever been mentioned on any newsgroup or message board, let alone received a single professional review. It's strange that such a good-looking, high-framerate 3D game that runs on a mere 128K Mac could draw so little attention, but what's stranger is that it seemingly lacks basic functionality: your plane is indestructible and immaterial. With or without your landing gear, you can never touch the ground, only swoop in and out of it like a show-jumping Graboid.
The image here was made from a non-original floppy which already exhibited this behavior when played on authentic hardware. Given the (scant) evidence, which suggests initial release in 1986, an update to this version in 1987, and a sales push in 1988, it seems less likely that this is a leaked prototype or premature publication than an unauthorized copy hobbled by a cunning anti-piracy mechanism. Still, the situation remains shrouded in mystery.
A help screen listing the controls, which doubles as a pause feature, can be toggled with the slash (question mark) key.
CompatibilityYou'll most likely want to reduce the emulation speed; both mission selection and gameplay move too fast by Mini vMac's default.