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Stronghold

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[Main].se [Mirror].us
stronghold_mac.zip (617.24 MB)
For Mac OS 9 - Mac OS X
[Main].se [Mirror].us
traduzione_ita_stronghold_mac.zip (163.05 MB)
For Mac OS 9 - Mac OS X
[Main].se [Mirror].us
stronghold_nocd.smi_.sit (88.32 KB)
For Mac OS 9 - Mac OS X
[Main].se [Mirror].us
Stronghold1point2Update.sit (2.77 MB)
For Mac OS 9 - Mac OS X
Emulation
Guides on emulating older games

Build, defend, and lay siege to medieval castles.

A note about the downloads available from above:

Mirror of first file available from above:
Download from Mega.Co.Nz

For Mac OS 9/Mac OS X (PowerPC)

Stronghold Version 1.2 Read Me:
This update provide numerous fixes and features to Stronghold Mac. To update your existing version of Stronghold, simply double-click on the “Stronghold 1.2 update Installer”. The installer will locate any copy of Stronghold that you have on a local hard drive. If you have more than one copy, you will need to tell the installer which copy you wish to update.

I. New Features

Free Build Mode:
You can add your own events and invasions within the free build maps. Press F1 at any time while playing a free build map and select the event or invasion you wish to start.

Multiplayer Mode:
Multiplayer mode now has the option, 'Strong walls on'. 'Strong walls on'
means troops cannot attack walls & towers. Only siege equipment is able to
destroy the walls & towers.

Multiplayer mode now has the option to stop in game alliances.

Your troops can now capture the Gatehouse from an enemy player. You can
capture a gatehouse by getting one of your troops onto the top of a
gatehouse. Once one of your troops is on the gatehouse, the gatehouse will
automatically open.

Additional:
When troops are set on aggressive within multiplayer they will automatically
target enemy buildings as long as there are no enemy troops in the immediate vicinity to attack.

The Lord can be sent back to the keep at any time, you can do this by
clicking on the keep when you have the Lord selected.

The keys: Q, W, E, set the stances for your troops: 'Stand Ground',
'Defensive Stance' & 'Aggressive Stance' respectively.

Selecting troops and double clicking on their destination will cause them to
walk at their own pace and not the same pace as the other troops in the
selection.

In the multiplayer set-up screen, the last four IP address entered are
remembered and can be cycled through by clicking on the button next to the IP entry box.

II. Version 1.2 - Problems Fixed

Fixed a bug preventing players from clicking "ready" when the game was hosted on a dual-processor Macintosh.

Grouping troops using the CMD and number key now works correctly.

When pouring boiling oil onto buildings and siege equipment they will be set on fire.

Apple trees will no longer spawn extra trees.

When attacking an enemy castle (during a single player game) you can no
longer use 'attack here' to kill the enemy archers on towers at a distance
without taking any damage.

When disease starts to disperse, it is now less dangerous.

When your own troops are standing next to a Ballista when it fires, they
will no longer be killed by it.

Ordering multiple siege towers to the same spot on an enemy wall will now
only dock the first one to arrive.

An issue has been fixed where the deer would become stuck in certain
situations.

Archers & crossbowmen now automatically target dogs of war once they have been released from their cages.

To build dogs of war now costs double the amount of gold & requires 10 wood.

Clicking on pitch titles using the 'don't dig' command no longer effects the
pitch tile.

Placing a moat template no longer removes the dirt on the ground.

Archers no longer target unmanned catapults, allowing you to commandeer
them.

The ghost that appears occasionally no longer counts towards your current
population count.

When you have enough weapons to create troops in the barracks, you will no
longer receive the 'weapons needed' message.

Various good and bad things can be burnt and have health bars.

Switching the sound off in the tutorial paragraphs no longer automatically
skips messages that have a skip button.

Fixed a Siege weapon ammo cheat.

Gatehouses can now be built on the 'defending the homeland' map.

Quarry grunts will stay nearby to quarries.

The enemy will shoot at tunnellers.

The 'cancel game' error message (in multiplayer), which appears when a
resync occurs, is now less easy to accidentally click on.

Fixed a range issue when firing cows.

The stockpile now correctly states the amount of pitch you have available.

Compatibility
Architecture: PPC

Because this game has been developed by MacSoft, it is a Mac-only file.

Comments

scott Praed's picture
by scott Praed - 2017, January 18 - 7:33pm
5

I upload a update to stronghold to 1.2 version. The update works in mac os 9 to mac os x.

IIGS_User's picture
by IIGS_User - 2011, December 29 - 7:40am

I stand corrected, It runs in OS X.

Do you mean native Mac OS X, or Classic Environment?

Edit: Runs Mac OS X PowerPC native, so this must be a Carbon game?

by tshirt - 2011, July 1 - 1:39am

Yeah I got confused with some other classic stuff I was doing at the time. I stand corrected, It runs in OS X.

The kids love the free build mode.

by skualito - 2011, June 28 - 7:38pm

Hmm, on my computer it doesn't need classic to run (iBook G4, 10.4.11). There's a crack to avoid the cd check, I don't know if it's ok to post it here though, it's for version 1.2
Nice game, running well on the iBook.

by tshirt - 2011, June 27 - 2:15am

Works for me in classic on 10.4.11 on a 1.42GHz G4 eMac.
Can be run at 1024x768.
A lot of things are crtl+click so a two button mouse would be useful.
Built in tutorials are nice.
I did have to burn a cd to play though I installed from a mounted disk image. It would not play from the mounted disk image.