Relive episodes IV and V as Rookie One (a Luke Skywalker stand-in) through "chapters" that switch the point of view between first person, third person and top down. The highly-compressed videos require eye-adjustment from the player.
Rebel Assault features a riveting story, detailed 3-D graphics, dramatic voice-overs, the "Star Wars" score as performed by the London Symphony Orchestra and movie footage from "Star Wars," plus original full-screen video footage. In Rebel Assault, players step into the boots of Rookie One, an aspiring Rebel fighter pilot. Fifteen extensive and varied levels take Rookie One from training runs through Beggar's Canyon in a T16 Skyhopper to the game's climax - the trench run on the Death Star in an X-wing starfighter. Macintosh Multimedia & Product Registry Volume 9, No.4 - 1996
Tony Van describes the game's genesis:
Lucasfilm wanted to make a Star Wars game on CD (this was a big deal back in '91, when CDs were basically storage devices for disk games with some CD audio attached.) But no one knew what more to do with it then just put a bunch of silly, standard sub-games on the disk as a collection, and perhaps play some movie clips in-between.
I conceived of a game that used the CD to play movies that the player could interact with. The player would have the ability to pilot a starship through movie-quality canyons, asteroid fields and the Death Star. He could interact with these items by smashing into the walls and destroying objects around him. Additionally, I added a unique concept: to have multiple movie streams "branch" into different game paths, allowing them a form of freedom of movement. Finally, I proposed a way to "rotate and slide" the movie playfield around a bit while the player flew, to make it feel more "real." I knew all of this was possible, but it had never been combined like this before.
When I presented my design to a review committee, no one understood the concept. After further explanation, some said it could not be done. I've heard this before, so I convinced them to let me build a prototype to prove it can be done.
I spent two weeks producing a prototype with the programmer I chose for the experiment, Vince Lee. Vince was amazing, grasping the concepts I laid out and doing the hard work of proving they were possible. The resulting prototype not only proved the design was possible, it also visually demonstrated how cool it was that players fly around in a movie and could "branch" to different parts of the Figure 8 canyon! Now that everybody got it, the game was quickly green-lit, and I started to work with the Art Director and Vince to hire more artists and begin pre-production.
I completed the design, but due to the impending layoffs at Lucasfilm, soon left for Sega, handing the game over to Vince. When the game finally shipped two years later, it became a massive hit. I rushed out to buy the game, scanning the credits looking for my name under Design. Sadly, my name appears nowhere in the credits, with Vince Lee taking sole credit for the game design. Sigh.
Followed by Star Wars: Rebel Assault II.Compatibility
25Mhz 68030 or faster, or PPC
4MB RAM (at least 2.4MB free)
System 7.0 or higher
CD-ROM Drive (Double Speed (2X) recommended)
Hard Drive only required for saved games
Joystick or Gamepad supported and recommended
* There are reports of low frame rate when the game runs on an emulator.