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Star Wars: Rebel Assault

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Download RebelAssault1.08.sit_.bin (196.03 MB)
For System 7.0 - 7.6 - Mac OS 9
Download Rebel_Assault.toast_.zip (384.41 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver,

Relive episodes IV and V as Rookie One (a Luke Skywalker stand-in) through "chapters" that switch the point of view between first person, third person and top down. The highly-compressed videos require eye-adjustment from the player.

External link
Download from Mega.Co.Nz

Rebel Assault features a riveting story, detailed 3-D graphics, dramatic voice-overs, the "Star Wars" score as performed by the London Symphony Orchestra and movie footage from "Star Wars," plus original full-screen video footage. In Rebel Assault, players step into the boots of Rookie One, an aspiring Rebel fighter pilot. Fifteen extensive and varied levels take Rookie One from training runs through Beggar's Canyon in a T16 Skyhopper to the game's climax - the trench run on the Death Star in an X-wing starfighter. Macintosh Multimedia & Product Registry Volume 9, No.4 - 1996

Tony Van describes the game's genesis:

Lucasfilm wanted to make a Star Wars game on CD (this was a big deal back in '91, when CDs were basically storage devices for disk games with some CD audio attached.) But no one knew what more to do with it then just put a bunch of silly, standard sub-games on the disk as a collection, and perhaps play some movie clips in-between.

I conceived of a game that used the CD to play movies that the player could interact with. The player would have the ability to pilot a starship through movie-quality canyons, asteroid fields and the Death Star. He could interact with these items by smashing into the walls and destroying objects around him. Additionally, I added a unique concept: to have multiple movie streams "branch" into different game paths, allowing them a form of freedom of movement. Finally, I proposed a way to "rotate and slide" the movie playfield around a bit while the player flew, to make it feel more "real." I knew all of this was possible, but it had never been combined like this before.

When I presented my design to a review committee, no one understood the concept. After further explanation, some said it could not be done. I've heard this before, so I convinced them to let me build a prototype to prove it can be done.

I spent two weeks producing a prototype with the programmer I chose for the experiment, Vince Lee. Vince was amazing, grasping the concepts I laid out and doing the hard work of proving they were possible. The resulting prototype not only proved the design was possible, it also visually demonstrated how cool it was that players fly around in a movie and could "branch" to different parts of the Figure 8 canyon! Now that everybody got it, the game was quickly green-lit, and I started to work with the Art Director and Vince to hire more artists and begin pre-production.

I completed the design, but due to the impending layoffs at Lucasfilm, soon left for Sega, handing the game over to Vince. When the game finally shipped two years later, it became a massive hit. I rushed out to buy the game, scanning the credits looking for my name under Design. Sadly, my name appears nowhere in the credits, with Vince Lee taking sole credit for the game design. Sigh.

Followed by Star Wars: Rebel Assault II.

Compatibility
Architecture: 68k PPC

25Mhz 68030 or faster, or PPC
4MB RAM (at least 2.4MB free)
System 7.0 or higher
CD-ROM Drive (Double Speed (2X) recommended)
256 Colors
Hard Drive only required for saved games
Joystick or Gamepad supported and recommended

* There are reports of low frame rate when the game runs on an emulator.

Comments

sfp1954's picture
by sfp1954 - 2014, January 8 - 7:32pm

My CD with 68K and PPC Native applications.

https://mega.co.nz/#!3YYR1AzB!PR7H7T-U0k2WclP28osHvyGgib5Xz6FDy3GFELR3CyY

sfp1954's picture
by sfp1954 - 2014, January 4 - 5:15am

I always had trouble getting through the Asteroid field.
Here are the passcodes if you want to skip a game or play at a harder level.

Passwords - Easy Mode
Enter the following codes at the password screen

Effect Password
Level 02 BOSSK
Level 03 ENGRET
Level 04 RALRRA
Level 05 FRIJA
Level 06 LAFRA
Level 07 DERLIN
Level 08 MOTLOK
Level 09 MORAG
Level 10 TANTISS
Level 11 OSWAFL
Level 12 KLAATY
Level 13 IRENEZ
Level 14 LIANNA
Level 15 PAKKA
Level 16 MALANI

Passwords - Normal Mode
Enter the following codes at the password screen

Effect Password
Level 02 BOTHAN
Level 03 HERGLIC
Level 04 LEENI
Level 05 THRAWN
Level 06 LWYLL
Level 07 MAZZIC
Level 08 JULPA
Level 09 MORRT
Level 10 MUFTAK
Level 11 RASKAR
Level 12 JHOFF
Level 13 ITHOR
Level 14 UMWAK
Level 15 ORLOK
Level 16 NKLLON

Passwords - Hard Mode
Enter the following codes at the password screen

Effect Password
Level 02 BORDOK
Level 03 SKYNX
Level 04 DEFEL
Level 05 JEDGAR
Level 06 MADINE
Level 07 TARKIN
Level 08 MOTHMA
Level 09 GLAYYD
Level 10 OTTEGA
Level 11 RISHII
Level 12 IRZINA
Level 13 DARRDE
Level 14 VONZEL
Level 15 OSSUS
Level 16 NORVAL

by NucAr - 2012, August 17 - 10:28am

This game works in SheepShaver. Be sure to apply the 1.08 update (below in MileStone's post), as it supposedly has fixes specifically for PPC. At LucasArts support, the 1.08 update notes do not say whether the 1.08 update includes the fixes of the 1.06 update, so I just applied both.

IIGS_User's picture
by IIGS_User - 2010, June 14 - 2:47pm

Hopefully you're right. Smile
May simply they forgot to remove the updaters.

MCP's picture
by MCP - 2010, June 14 - 12:39pm

"This should warn us to remove the game from this site"

We've been over this before on this site; if the game hasn't been sold new from the publisher for many years, it's abandonware. The fact that they left some old updaters on their site all this time means nothing.

IIGS_User's picture
by IIGS_User - 2010, June 13 - 6:14pm

Updates still available from Lucas Arts

This should warn us to remove the game from this site: As long as the game is supported by providing updates...

by Zebonka - 2009, August 17 - 1:47pm
4

Visually splendid for it's time. Rail shooters outgrew the usefulness not too long after this came out but it's still pretty great stuff.

j_damage•69's picture
by j_damage•69 - 2009, June 25 - 6:23am

Mmmmm I was more into dark forces and the other lucas arts... But this looks pretty decent, thx for th up.

MacWise's picture
by MacWise - 2009, June 25 - 4:30am
5

I got this game as a bonus for buying a memory upgrade for my Performa 6400 a long time ago, in a decade far far away.... Apparently they decided to bundle it with the RAM after they printed the catalog, so when the people at my job called me (because I was taking vacations at the time) to tell me they got my game along with the stuff they ordered, I asked, "What game?" I spent the rest of my vacation playing it.

The game is supposedly best played with a joystick, but you can do well with the mouse (on some stages) and the keyboard (on others.) I stick to the keyboard because it's tiresome to change the controls between stages.

How to cheat: Go to the game options screen. Hold down the command, option, control and shift keys. Click three times with the mouse in the space between "Rapid Fire" and "Shut Down Other Applications." A hidden option will appear that says, "Yoda's Power Mode." With this option you can do three things: skip stages by pressing the escape key, selecting any of the first nine stages by pressing the corresponding number on the main keyboard, and restoring your health by pressing the plus ("+") key on the numeric keypad. Beware: If you press the minus ("-") key instead, either on the numeric keypad or the main keyboard, you'll gain damage.

Finally the slideshow included with the CD is a blast!