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Your rating: None Average: 4.6 (10 votes)
Year released:
[www].se [ftp].se [mirror].us
SimLife_Disks.sit (1.56 MB)
MD5: fa50c49da605f21e335ca58971978315
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us (5.25 MB)
MD5: f96533ddb3656fa38c0c4f2c8ef3690a
For System 6.x - Mac OS 9
This game works with: SheepShaver, Basilisk II,

A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die.

Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive—or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate.

The producers of SimLife refer to it as "The Genetic Playground." The game allows users to explore the interaction of life-forms and their environments. Users can manipulate the genetics of plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (Earth's species or their own) fare within them.

Featured in Scientific American on release as a major achievement in genetics research.

Architecture: 68k

Game asks to switch to 16 colors, but runs well in SheepShaver, too.

On the box as minimum requirements:
Machine: SE, SE/30, Classic, LC, Portable, PowerBook family, II family, Quadra family
Color: 2.5 MB RAM required. Requires 3 MB RAM under Mac OS 7
B&W: 2 MB RAM required. Requires 2.5 MB RAM under Mac OS 7
Operating System: System 6.0.2 or higher


MacWise's picture
by MacWise - 2009, June 22 - 12:39pm

This game delivers. Highly recommended.