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SilverSword

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#1
[www].se [ftp].se [mirror].us
SilverSword.img_.sit (1.95 MB)
For Mac OS 8 - 8.1 - Mac OS 9
#2
[www].se [ftp].se [mirror].us
SilverSword.dmg (40.00 MB)
For Mac OS 8 - 8.1 - Mac OS 9
Emulation
This game works with: SheepShaver,

SilverSword is a platformer for Mac OS8/9 - Seek the legendary SilverSword to stop the evil necromancer and his army!

SilverSword was released in 1998, although development started in 1996, hence the date in the About... box. The game itself was a side project by a high school student.

A shareware demo was uploaded to America Online, but this is the complete version, which to the best of my memory no one ever purchased.

Travel across a land cursed by undead, werewolves, dragons and other monsters as you seek the Silver Sword, the only weapon that might be able to stop the Cyvan the Necromancer, who controls the tides of evil within Arxanimus, the Castle of Mind.

Monsters like skeletons and werewolves can only be truly defeated by fire or silver weapons, unfortunately you only start with iron and steel ones! Find silver weaponry, or level-wide spells that can freeze or burn entire sections of the countryside.

Compatibility
Architecture: PPC

The game runs best on later OS8 setups, although I've had luck in the past running in on OS9 and in Classic Mode when that was still an option.

The game runs best in 256 colors - if it runs slowly, check your color settings!

Music is MIDI through QuickTime - I've yet to figure out the best version, 4.1.2 on my setup has the instruments all off, and the bass tracks dominating. It might sound different on different machines, even with the same version of QuickTime, let me know!
Controls can be configured, but by default are:

A/S - Walk Left/Right
F - Attack
Spacebar - Jump
P - Pause, bring up menu, which can select weapons and spells you've acquired.

You will eventually gain spells as you defeat bosses, and spell power is charged by attacking enemies.

Use the mouse to close dialog boxes when talking with NPCs.

I've been able to get the game working on my own personal machine, but any help testing with compatibility, and extending the .dmg into other formats would be greatly appreciated!