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Siege of Darkwood

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#1
[www].se [ftp].se [mirror].us
Siege-of-Darkwood.img_.sit (463.00 KB)
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us
Siege_of_Darkwood.pdf.zip
Emulation
This game works with: SheepShaver, Basilisk II,

The sequel to Darkwood.

I, Derek Silverhand, now stand on the eve of a great war. The city of Darkwood will soon be under attack from an evil being named Torque. The sages say he is from a distant plane where evil runs deep. No matter, I have a duty as Captain of the Guard. I must wage war against the foul creatures that will soon be at our gates and face Torque in mortal combat. I will be one of many outside the gates fighting for Darkwood. I only hope that my strength and faith are enough to save our city from the hellish fates that await should we fail.

(v1.0)

Compatibility
Architecture: 68k

System Requirements

System 6.0.7 or better. 8-bit color monitor (256 colors). 1 MB of free RAM.

Comments

Xeriphas1994's picture
by Xeriphas1994 - 2019, May 14 - 7:23pm
2

A big step down from Darkwood. The facile atmosphere is retained and the mechanics are expanded, giving you a playfield to move on, more healing/tool options, and combat against multiple opponents (thus you have to strategize much more).

That said, its linearity kills it. Total enemy count is fixed and you can only defeat them once each, so if you're unlucky with attack calculations or gold drops, you can't obtain needed upgrades, or won't have enough expendables to outlast Torque. Unless you want to save-reload through everything (perhaps with the aid of the casino), you'll reach the end and feel you weren't really involved; you just waited for the RNG to come around. Spare yourself the hours.