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Shoot Things (Day 23)

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Year released:
[www].se [ftp].se [mirror].us
shoot_things_day_23.dmg (364.20 KB)
MD5: 6591a3dc45b640cfc17f0972afd0f04e
For Mac OS X
[www].se [ftp].se [mirror].us
shoot_things_day_22.dmg (358.56 KB)
MD5: c819f4bff560fa7ea53a039addd70dbf
For Mac OS X
Guides on emulating older games

An entrant in the uDevGames 2004 Contest. A small well-made mostly side scrolling program in which you ... shoot things, yep. Wide variety of short levels get thrown at you in succession. Survive long enough, and be treated with getting to play (Atari) Asteroids in role reversal. Find yourself a flying saucer doing battle against an AI mining ship.

Game was written in 21 days or less per some additional contest rule during April 2004. Game version "Day 22" was released July 21 2004 and version "Day 23" was released Nov 2 2004. Both of the updates 22-23 are said to be only for compatibility and optimization. Both downloads contain their source code files.

Architecture: PPC


SkyCapt's picture
by SkyCapt - 2018, April 20 - 10:11am

I've been looking for a small game which gives altivec instructions to the cpu, maybe this is it? Shoot Things sourcecode indicates it uses OpenGL, declares itself to be 'vectorized' (screenshot 2), and won't run on a G4 that has Altivec disabled. I tested it works in Rosetta on Tiger intel. Can anybody with a G3 say if it works or not, nevermind, it says in the readme file: "... recommended ... G4 ... Performance may be noticeably degraded on systems ... such as G3 iMacs." so it CAN run on G3, but run not as good.

SkyCapt's picture
by SkyCapt - 2017, May 22 - 4:52pm

The first downloads here compared no corruption, now the downloads are original wrappers with text files included.

NucAr's picture
by NucAr - 2017, May 20 - 5:10pm

This is at The Day 22 version is here:

and the Day 23 version is here:

The DMG images there, not these ZIPs, are what should be uploaded here since they contain everything.