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Your rating: None Average: 4.4 (7 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Shanghai_2_0.sit (507.86 KB)
MD5: f3f6110e36fc144f5a89e54db9e8914f
For System 1 - 5 - Mac OS 8 - 8.1
[www].se [ftp].se [mirror].us [mirror].de
Shanghai_2_01_Updater_.sit (47.30 KB)
MD5: dbc14b840ae7d443c314694dd2a50c5d
For System 1 - 5 - Mac OS 8 - 8.1
[www].se [ftp].se [mirror].us [mirror].de
This game works with: Basilisk II, Mini vMac

Shanghai is one of the most popular early Macintosh games. It features 144 mah-jong tiles arranged in a "dragon shape". The goal of the game is to find pairs and remove them from the board. The difficulty is that only certain tiles are accessible at a time (that is, if they are able to slide freely to either the left or right).

These seemingly easy rules captured the minds of thousands of Macintosh owners. Shanghai would later be ported to other platforms as well, with the Amiga version becoming very popular, especially in Europe. But little is known today that Shanghai actually originated on the Macintosh. It won MacUsers's Best New Entertainment Program award, made it to Macazine's Games of '88 list as well as Macworld's Game Hall of Fame.

Anecdote about Shanghai

That wasn't a forseeable success though. When Brodie Lockard showed the prototype to Activision they weren't all too excited. However, the responsible director at Activision at the time, Brad Fregger, took the prototype home. He showed the game to his wife, who usually disliked computer games. Shanghai was different though.

One story told is that one night Fregger woke up in bed to find his wife missing. She had never come to bed. She just wanted "to play one more game" of Shanghai. Others at Activision became obsessed too and the decision for publishing the game were made.

What did they do after Shanghai?

Fregger left Activision shortly after the publishing of Shanghai and would create Solitaire Royale together with Brodie Lockard and Michael Sandige (who was responsible for the PC conversion of Shanghai).

The game's origin is the subject of some controversy.

See also: Shanghai II: Dragon's Eye, Shanghai: Great Moments, Shanghai: Dynasty, Shanghai: Second Dynasty

Architecture: 68k

Mac Plus required, 256 colors supported
Works well with System 6 and 7.1. May work with Mac OS 8 or 9.


Bolkonskij's picture
by Bolkonskij - 2019, August 27 - 2:34pm

I don't know how many hours I've spent on that stack of Mahjong tiles but it must have been a good bunch throughout the years. Easy to play, hard to master. Brodie Lockard managed to create a true gem of Macintosh gaming history with this one.

Running this on a Mac SE and a PowerMac 8600 with 7.6.1 and it works absolutely fine as long as you set 256 colors on the later (as suggested by PING).

IIGS_User's picture
by IIGS_User - 2010, July 26 - 5:45pm

Got it to run in Basilisk with Mac OS 7.5.5 installed.

IIGS_User's picture
by IIGS_User - 2010, April 13 - 2:20pm

Well, this game runs b&w in vMac (MacOS 7.0 ) and in color on my PowerBook 190 (MacOS 8.1). It says "not enough memory" on PowerPC (MacOS 9.2) and in Basilisk II (MacOS 8.1).

Btw, the zip file is fine because it includes ready-to-use disk images.

PlNG's picture
by PlNG - 2009, August 31 - 9:56am

For those experiencing out of memory error (rats!) it only runs on 256 or fewer colors.

Attila's picture
by Attila - 2009, May 6 - 8:15pm

Shanghai II is essentially the same game and is much more compatible across the old Mac OS versions.

Games-n-Apps's picture
by Games-n-Apps - 2009, May 6 - 8:01pm

Same complaints with the hardware I have, I tried it with a variety of OS's from 7 to X (9.2.2), addressing up to 260 megs of RAM to it - won't run.
Please try to load it up again !