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Year released:
[www].se [ftp].se [mirror].us [mirror].de
Shadowgate_1.5.sit (654.30 KB)
MD5: 3d5d8d0e16c4ffea4e7c9797cabc7a31
For System 6.x - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver, Basilisk II, Mini vMac

Enter the castle and reach Warlock Lord's chamber before he can open the Gates of Hell and summon the Behemoth. Don't forget to carry a lit torch all the time.

Update: Archive now also contains a walkthrough and printable diploma.

This is the third game in the MacVenture series. See also Déjà Vu, Déjà Vu II and Uninvited.

Also available for Amiga, Apple IIGS, Atari ST, DOS, NES and Windows.

Architecture: 68k

Same as previous version, but with 32-bit addressing enabled. It works under Mac OS 6, 7 and up. No need for B/W capable machine, but runs well with. Should even work under OS 9, if something can be done about the sound in the game.

The sound file hangs game on newer OSes or the emulators cut out the sound (ie Basilisk under OS X). If someone fixes the sound issue, this classic could run under OS 9.2.2.


ClockWyzass's picture
by ClockWyzass - 2021, January 18 - 7:12am

Shadowgate is the third game in ICOM’s MacVenture series. The ahead-of-its-time graphical interface is exactly the same as the previous two games, but the gameplay is slightly more evolved. Similar to Infocom’s Enchanter Trilogy, this game has a more traditional (D&D-style) fantasy setting and incorporates relatively simple methods of learning and casting spells (that avoid the tediousness of having to laboriously type in commands to find, take, and view scrolls, and to record, memorize, and cast spells).

The only criticism I have for this game is the lack of easier-to-notice warnings that the burning torch is about to stop burning. The single text message and screen flash are frustratingly easy to miss, and without a lit torch, the game cannot be finished. Therefore, the only reliable solution to the expiring-torch problem is to depend on an excessive number of game saves. While this particular game-save dependency isn’t as bad as the first game in the series, it’s still rather tiresome when the game has to be repeatedly restarted every single time you neglect to notice the dying-torch warnings.

The solution to this problem, and more, is a magnificently-designed 2014 remake that incorporates a fair amount of the details from the original game. The Mac version of this remake is playable on an older (but not too old) version of MacOS X, but can’t (yet) be gardenized because it’s still being sold commercially on Steam.

As amazing as this remake is, there’re a few things to keep in mind:
• So many details have been changed in the remake that you’ll never be able to use a walkthrough or personal memories of the original version.
• There are many different versions of this game, which makes finding a matching walkthrough somewhat difficult.
• The Mac version appears to be the most-simplified of all of the versions, so if you want the full experience, you’ll need to find the kitchen-sink version and play it on a PC (which can technically be emulated on a Mac).

Mu0n's picture
by Mu0n - 2020, May 12 - 5:23pm

I've uploaded a readied save game (in the older shadowgate page here that allows you to enter a secret room in Shadowgate (hurl a rock with the slingshot to the placed bottle). I can confirm that both versions can access the room (the explosion sound clip is slightly different).

IIGS_User's picture
by IIGS_User - 2015, May 17 - 8:03am

I guess you guys just run a mini vmac for these tiles.


lowlytech's picture
by lowlytech - 2015, May 17 - 1:18am

I confirmed and wiped 7.5.5 off and reloaded 7.1.2 and has the same lack of audio. The sound manager API v3.0 must be the culprit like you said. I guess you guys just run a mini vmac for these tiles.

IIGS_User's picture
by IIGS_User - 2015, May 15 - 7:38pm

This is normal with 7.5 and newer, because some internal sound management in the System Software has been changed. Other peoples,who know the difference, can tell more about this issue, please.

lowlytech's picture
by lowlytech - 2015, May 15 - 2:14pm

I have this successfully running on a Preforma 6112CD with Mac OS 7.5.5 but it lacks sound. Is this normal or am I missing something.

IIGS_User's picture
by IIGS_User - 2013, July 16 - 7:29pm

Decided to try unstuffing the .sit on my SE/30 directly

Right decision, as Snowie and newer OS X version also destroy the resource fork.

sixers105's picture
by sixers105 - 2013, July 16 - 12:08am

It's HFS. Have been transferring lots of other games in the same method and they work fine. This game, however, has the aforementioned issue. Haven't seen an error like that before. And I really want to play Shadowgate!

UPDATE: Got it working. Decided to try unstuffing the .sit on my SE/30 directly, as opposed to on my Macbook Pro, and that did the trick! Brings me back, that's for sure! Smile

IIGS_User's picture
by IIGS_User - 2013, July 14 - 3:02pm

Sixers105, how is the ZIP medium formatted? Hopefully HFS, not PC. If PC, the resource fork used by classic Mac OS versions would be removed and the files get unuseable on the Mac.

sixers105's picture
by sixers105 - 2013, July 14 - 7:57am

I'm having trouble getting this game to run on my SE/30. It's my understanding that this is the version that will run in Mac OS 7 with 32-bit addressing, etc., but when I save the program to the hard drive and open it up, it says the file does not exist. Never seen that time of error before. I unstuffed the SIT file on my Macbook Pro with StuffIt Expander Version 15 and then copied the files over to the SE/30 using a ZIP drive. Getting the error when clicking on the Shadowgate program. Any ideas?? Thanks in advance!

Edit: Sorry, due to external robots changed 'xxx 7' to 'Mac OS 7' - IIGS User

themacmeister's picture
by themacmeister - 2013, June 29 - 7:34am

This is the SECOND Mac game I ever played (after Mouse Stampede).


Paralel's picture
by Paralel - 2013, June 29 - 7:16am

For anyone that is trying to open this up, you need to use at least StuffIt Expander 5.5 with Dropstuff/Expander Enhancer 5.5 or StuffIt Deluxe 5.5 , otherwise it won't unstuff correctly.

SwedeBear's picture
by SwedeBear - 2011, March 15 - 10:52pm

@trope: try this older version on MinivMac
The version on this page is 32-bit and is at least start-able up to OS 9. The SIT-archive might be too new for Expander 4.

trope's picture
by trope - 2011, March 15 - 8:17pm

yes! i've got stuffit 4.0.1 installed but it doesn't recognize the shadowgate .sit file, and I can't drag that .sit file onto the stuffit icon. I've also tried expanding the shadowgate .sit file outside of mini vmac and putting it on a drive--this part worked, but the game still can't be played.

IIGS_User's picture
by IIGS_User - 2011, February 28 - 7:31pm

This can also be seen on images of CD-ROMs

Yes, that's true, in recent Toast versions (for example), you need to activate 'older options', then mark something like 'Use HFS Standard format'.

SwedeBear's picture
by SwedeBear - 2011, February 27 - 7:34pm

This can also be seen on images of CD-ROMs where the files and documents have been copied rather than the complete volume (or device) including the file structure. I've corrected a few of such images myself, from HFS+ back to HFS.

IIGS_User's picture
by IIGS_User - 2011, February 27 - 6:50pm

Nice comments about the HFS and HFS+ file formats, I should remember that before, since I'm using Macs since Mac OS version 7...

Veroni's picture
by Veroni - 2011, February 27 - 1:37pm

Got it running!

Thanks everyone for your comments, just copying the (already expanded) files onto a HFS drive did the trick.

SwedeBear's picture
by SwedeBear - 2011, February 27 - 12:30pm

The error code *might* be generated when trying to run an old game, assuming HFS-format, on a HFS+ formatted disk or if Shadowgate is run from the sharing folder instead of 'inside' SheepShaver.

If not already done; try to expand the SIT-archive from a SheepShaver-volume rather than the shared one, use an older StuffIt Expander; ie v.5.5 or 4 from this place.
HTH! It´s a fantastic game! Smile

IIGS_User's picture
by IIGS_User - 2011, February 27 - 8:02am

System Errors 7.0.1 told me, -51 means "rfNumErr, Reference number invalid", filed under "File System Errors", but I don't understand this, it's like chinese for me.

"File System Error" probably means, the game does not understand some part(s ) of the Mac OS version used.

Veroni's picture
by Veroni - 2011, February 27 - 1:18am

I am so excited I found Shadowgate here!

However, when I start Shadowgate, it throws an Error:

"Oh, No! ErrorCode = -51.

Error while reading data file Shadow Object."

After that, the whole system crashes (i.e. SheepShaver just quits).
I expanded with Stuffit Expander 13.x. Running SheepShaver, and I tried both these settings:
Old World ROM with MacOS 7.6.1 and New World ROM with MacOS 9.

The file Shadow Object exists and is readable.

Has anyone run into this before and can give some advice?

mathieudel's picture
by mathieudel - 2010, December 13 - 11:48pm

Haha, you're going to make Java programmers pretty angry Laughing out loud ! But I agree, current version of the preference editor is really hawful (there's not that much of GUI once in the actual application if I recall properly).
Even if I don't care about the GUI (I edit the preference file by hand in a plain text editor) I may well try to build a pretty (and Java, just for sake of the joke) preference editor if its current look is the only thing preventing you to use up to date versions... from my point of view, the version you use really lacks on-the-fly resolution change.

bertyboy's picture
by bertyboy - 2010, December 13 - 10:18pm

whatever the current version is written in, it has the look and feel of those awful java / xml based software apps supplied by the big corporations to accompany their products, ie. Canon, Oracle.

Balrog's picture
by Balrog - 2010, December 13 - 9:23pm

pre-Java Basilisk Ii

No such thing as "Java Basilisk II" exists.

bertyboy's picture
by bertyboy - 2010, December 13 - 8:44pm

My mistake. I found vMac, and pre-Java Basilisk Ii much more usable. It's not like the Mac Plus I'm emulating has changed in the years it's not been developed.

mathieudel's picture
by mathieudel - 2010, December 13 - 11:25am

still called "vMac", not "mini vMac"

Those are two different applications made by two different authors. To quote Mini vMac's author :

Mini vMac began in 2001 as a spin off of the program vMac. It was originally intended to be of limited interest, a simpler version to serve as a programmers introduction to vMac. But vMac hasn’t been updated in many years, so Mini vMac may now be considered its continuation.

Same for Basilisk II [...] before it was re-done in Java

Basilisk II is still plain old C (and assembly for some parts, when applicable). I think what made you wrong here is that the preference utility is now programmed using gtk, which gives it more of a linux look than a Windows one.

Bolkonskij's picture
by Bolkonskij - 2010, December 11 - 9:36pm

That sounds like a good idea, bertyboy. The respective last versions for OS 9 would be a real benefit for those with real hardware.

bertyboy's picture
by bertyboy - 2010, December 11 - 7:31pm

Honestly, if you can run OS9.2.2 on your Mac, you can run vMac or mini vMac, and play it under that.

Perhaps we should also be hosting older versons of vMac here, ie. I still use v0.1.9c (while it was still called "vMac", not "mini vMac". Same for Basilisk II, still run "v1.6 classic" from before it was re-done in Java.

SwedeBear's picture
by SwedeBear - 2010, December 11 - 12:49pm

Try in Classic Mode under OS X or under OS 9.0.4 or earlier directly, before the changed memory management. This goes for the latest version of Shadowgate; v 1.5. You ought to get as far as when the gate opens in first scene. The door 'gneak' sound, or when it's supposed to sound locks the game up. It seems the Sound Manager can´t handle the old sound format used in the game. Whith this fixed I guess it should be possible to run the game under OS 9/Classic.

Bolkonskij's picture
by Bolkonskij - 2010, December 10 - 9:43pm

Doesn't work for me under OS 9.2.2 on a PowerMac G4. Immediately after starting it crashes with an error type 2. Tried setting back the screen to 256 colors / gray but no difference.

Balrog's picture
by Balrog - 2010, November 11 - 4:18pm

Anyone have the original disks for this? DiskCopy 4.2 images would be nice Smile

Applekid's picture
by Applekid - 2009, October 14 - 3:36am

Is anyone else having trouble unpacking this with StuffIt Expander 4.0.1?