Excerpt from "A Short Guide To Shadow Keep v1.1" by Bob Nordling:
"Only the elder knights of Shadow Keep remember the Great Battle with the Evil Overlord, a battle in which The Black Sword, his powerful magical weapon, was lost by him in the heat of battle and his forces routed. Not Even in the dark corners of taverns do they whisper his name, especially not in the darkness... But through childhood tales, all in the kingdom have heard of that evil knight/magician, and his uncanny ability to heal himself even in the midst of battle... and the tales recount that it was not until The Black Sword was lost to him did his hideous grin turn into a scornful grimace. For in the final hours of The Great Battle, The Black Sword was turned against him, and as many slain and maimed knights had already learned, the blows by that vile weapon did not heal, neither by nature nor by magic."
A fun top-town adventure/questing game where you fight weird creatures, find treasure, and talk to entertaining NPCs.
One of the cool things about this game was it's open-endedness. You might not get the larger story, but that's just fine. Being able to rob or attack any NPC (except the king, although trying is always amusing) keeps this game fun for longer than you'd expect. Once you actually try to go on the quest, you'll find an obnoxious amount of level grinding, however. Most of your clues come from conversations with the villagers, with almost certainly send you to places your character is not ready to handle. There's a big world in Shadowkeep, but when I play it, I usually treat it as sort of a "sandbox RPG". - sshrugg
Runs insanely fast on newer machines. Needs to be slowed down via emulator or utilities.