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Rose Garden

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[www].se [ftp].se [mirror].us
rosegarden.sit (293.17 KB)
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us
Rose_Garden_Manual.pdf
Emulation
This game works with: SheepShaver, Basilisk II,

This was a game my father was working on in the early 90's. Unfortunately he never completed it. This is just a beta, but it works. There is only one garden (level) and the level editor is long lost. It has been tested under Basilisk II (OS 7.5.5) and SheepShaver (OS 8.6). It was originally developed under OS 6.x and I remember playing it in OS 10.2. Requires OS 6 and above and color Quickdraw.

To begin the game, select "New Garden..." in the file menu. Choose "Demo Garden" and you're set.

The premise is that you've been trapped in an enchanted rose garden. In order to get out, you must find and pick the rose. However, you must first pick the other 10 flowers in the garden, in the correct order.

Avoid bugs as they'll steal a random flower out of your inventory and drop it in a random location in the garden.

Pick up gold and silver coins to purchase items to help you along the way.

Run over an item to pick it up, assuming you have enough money. Using an item is automatic. For instance, if you have the BushWhacker in your inventory, you can cut down shrubs by running into them.

If you step on the Gardener's grave, you'll be attacked by his ghost until you dig him a new grave. This is costly and dangerous. Avoid this at all costs.

Choose "About The Game..." in the Apple Menu for a more detailed description.

Compatibility
Architecture: 68k

Works best with 256 colors. May work with 16-bit and 32-bit displays, but no guarantees. Sounds work in Basilisk.

Comments

Balrog's picture
by Balrog - 2014, July 5 - 3:08pm

Time to make a backup and run Disinfectant Smile

maspeir's picture
by maspeir - 2014, July 4 - 4:16pm

Really?! O.o That would explain why avast! deleted all of my Mac simulator files! >.< I'm sorry about that! I had no idea that my old Mac was infected. :/

Daxeria's picture
by Daxeria - 2013, May 31 - 4:05am

Replaced with a clean copy after discovering that the original upload was infected with nVIR A.

Vitoarc's picture
by Vitoarc - 2010, October 14 - 8:39pm

Quoting a comment would use "blockquote". Directly underneath the comment box when replying, you'll see all of the HTML tags allowed.

So a quote would be "{blockquote} Person's comment {/blockquote}" only using the < and > instead of the parens.

maspeir's picture
by maspeir - 2010, October 14 - 7:44pm

I'm developing it on XP and it will use OpenGL, so XP support is kind of a given. I am avoiding DirectX so that I don't have any issues with the OS X version, so there really isn't any good reason not to support XP. The only reason would be if I were to write the engine so that it uses DX 10.

BTW, how do I quote a comment?

IIGS_User's picture
by IIGS_User - 2010, October 14 - 7:18pm

Oh, I forgot to add, although it is probably clear from my last post, that the remake will not run on Classic Macs. I'm targeting OS X and Windows XP/Vista/7.

This is OK, but you could drop XP, too. Wink

maspeir's picture
by maspeir - 2010, October 13 - 10:10pm

That's what I'm doing. Wink

Oh, I forgot to add, although it is probably clear from my last post, that the remake will not run on Classic Macs. I'm targeting OS X and Windows XP/Vista/7.

Balrog's picture
by Balrog - 2010, October 13 - 5:07pm

@maspeir:

It would probably be easier to rewrite the game from scratch :\

IIGS_User's picture
by IIGS_User - 2010, October 13 - 4:45pm

Anyway, I'll hope for your success! Smile

maspeir's picture
by maspeir - 2010, October 13 - 2:38am

Not quite so easy. What I have found is that quite a bit of the tile images cause noticeable flickering due to the random and sudden change in color from pixel to pixel (note: the green shrubs). This wasn't a problem when the tiles moved in 32 pixel steps and frame rate wasn't an issue, but in my updated tile engine, it is clearly unacceptable and very distracting. It is a form of aliasing and anti-aliasing just blurs the image. Some of them must be redrawn.

I'm trying to resize them from 32x32 pixels to 64x64, along with eliminating the dithering that was used. For instance, the floor tiles use alternating shades of red and green pixels to imitate shades of brown. That is unnecessary now that 32-bit color is standard. I'm also working on normal maps (the tile engine is actually rendering texture-mapped polygons). This will allow for lighting and other effects.

Basically, I am trying to retain the look and feel, while updating the game with modern techniques, without sacrificing game play. It is like walking a tight rope, blindfolded, while balancing an egg on my head.

IIGS_User's picture
by IIGS_User - 2010, October 12 - 1:44pm

I'd stick with the original graphic designs. With high resolution screens you can just multiply the pixels to make it a reasonable viewing size.

I would do so, too.

MCP's picture
by MCP - 2010, October 12 - 12:23pm

I'd stick with the original graphic designs. With high resolution screens you can just multiply the pixels to make it a reasonable viewing size. The large pixels are part of the appeal!

maspeir's picture
by maspeir - 2010, October 12 - 12:14am

I fully agree. I miss the good 'ol days when games focused on playability and graphics were there to enhance the experience.

What is even more amazing is that this is fully programmer art! He has more talent that I thought. I have tried to update the graphics while working on a remake and have had nothing but trouble.

MCP's picture
by MCP - 2010, October 11 - 12:32pm

I really love the artwork for this game. I often think the old limits of low-resolution and fewer colors really forced people to be creative, and it had its own aesthetic. Later when everything started being pre-rendered with modeling programs in thousands of colors it all started looking cheap and bland to my eyes.

maspeir's picture
by maspeir - 2010, October 11 - 2:06am
5

It was originally developed on a Mac Plus running 6.x. However, that proved too limiting, so he switched to a Mac II (ci or cx, can't remember) and remade it in color. It requires 256 colors to run.

Nope, source code is gone.

It is hard to believe that it has almost been a year since I uploaded this.

bertyboy's picture
by bertyboy - 2010, October 9 - 8:12am

How it could be 6-compatible if there's no color in 6?

So did I just dream it that System 6.0.8 on my IIci had colour ?

IIGS_User's picture
by IIGS_User - 2010, October 9 - 6:07am

How it could be 6-compatible if there's no color in 6?

Then most likely the game will run in b&w.

Temporary Joe's picture
by Temporary Joe - 2010, October 9 - 4:13am

How it could be 6-compatible if there's no color in 6?

Also, did he lose the source code?

maspeir's picture
by maspeir - 2009, November 9 - 7:22am
5

To play in SheepShaver, turn off QuickDraw Acceleration in the "Graphics/Sound" tab in the GUI. SheepShaver will take forever to load, but the game will play at normal speeds. At this point, the game speed setting has an actual effect.

I don't know how to accomplish this in Basilisk.

Euryale's picture
by Euryale - 2009, November 8 - 7:56pm

It works fine under Basilisk, but a bit fast,
then I tried The SoftMac Emulator and disabled the hardware timer and DirectX video
of the SoftMac, and it played much better.

maspeir's picture
by maspeir - 2009, November 6 - 10:02pm
5

Patience is not one of my virtues! Laughing out loud

Does anyone know of a utility that can slow down Basilisk and SheepShaver enough to make this playable?

maspeir's picture
by maspeir - 2009, November 6 - 9:37pm
5

I've had a heck of a time just trying to get this thing uploaded. There is something really screwed up here. I'm not sure what is going on...

I'll try a file hosting service.

Euryale's picture
by Euryale - 2009, November 6 - 9:11pm

It takes a while for the programs to be available for download,
just wait until the thread says "UPDATE".

ive's picture
by ive - 2009, November 6 - 9:06pm

thanks!
really sad that he didn't completed it
but i can't download it, I'm getting this error:

"NoSuchKeyThe specified key does not exist.Rose_Garden.sit19891D53F1539585GNrxTk8wcveO2fFl4DdJ5COGQ9yq04TGCryKjIJyf5vauUQ/lqXErw/DwI5U0j3p"

Euryale's picture
by Euryale - 2009, November 6 - 8:05pm

Interesting,
Thanks for sharing!