Rating: | |
Category: | |
Perspective: | |
Year released: | |
Author: |
Richard Woloshyn (Gluonic Systems Research) |
Publisher: |
|
Engine: |
Inspired by Ingemar's Skiing Game, I decided to write this game as a tribute to Manitoba's curling champions, past, present and future.
Putting curling on the computer presents a certain number of problems. First, in real life a curling rink is about 10 times longer than it is wide, a geometry that would not be feasible to adopt on a computer screen. I have used a ratio of 5:1 with stones relatively larger than in the real game. This simplifies the game, but, I hope, not too much.
Due to the lack of space and to keep the game moving at a reasonable rate, the number of stones per end has been reduced from 8 to 6 (or 4 as an option). Also, due to the short travel time, I have made no attempt to implement sweeping which some diehards claim is the essence of curling.
(v1.1)
CompatibilityMinimum Requirements
This is among the few games to specifically support the 640x400 resolution of early PowerBooks.