Evacuate the colonies along the Neutral Zone border before the Rulans can raze them. (Early versions used unobscured Star Trek names, until Paramount's lawyers objected.)
Hi all, I'm the author of Rescue! Wow! It's great to see such positive comments. Thanks! I will give you a bit of an update: Since the last version of Rescue! (v2.0.5, Nov 1994) I've made several attempts at a sequel. But, as you all seem to know, Paramount did shut me down on the original since I was using very "Star Trek-similar" images and names. What I found was this: a BIG part of the appeal of the original game is, I think, the Star Trek angle. It got the heart pounding when you saw a Cube ship bearing down on you because you immediately think of the Borg in Star Trek. All of my sequels, while similar to the original, have no Star Trek imagery, names or sounds in them... and darn it, they're just not as fun! Another factor is that the face of videogaming has changed over the years. In the early 90's, one hobbyist programmer could put out shareware that would compete with the big boys. Now you need teams of programmers, graphics artists, sound effects people, writers, etc. I just don't have the time for that kind of effort and I've been kind of uninspired. The last time I did any Rescue! coding was January 2004. At that time I had the basics of the original game up & running again in Objective-C, using XCode for the Mac. It's OK... but... still something's missing. So I've put it aside. Thanks again for all the enthusiasm! I've been very pleased with the game's ability to endure the years. If you have any comments feel free to email me.
- Tom Spreen, email@example.com