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Game screenshot
Your rating: None Average: 4.9 (26 votes)
Year released:
[www].se [ftp].se [mirror].us
rescue.sit (983.39 KB)
MD5: c30beea598064a21e07f801c04af5646
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us
Rescue_2.0.4_Cheat.sit (28.96 KB)
MD5: 497b4e6d43a14f6985d33b71904318b1
For System 6.x - Mac OS 9
This game works with: Basilisk II,

Evacuate the colonies along the Neutral Zone border before the Rulans can raze them. (Early versions used unobscured Star Trek names, until Paramount's lawyers objected.)

1st download is the game
2nd download is a cheater ("drydock") that gives you lots of energy points etc.

Hi all, I'm the author of Rescue! Wow! It's great to see such positive comments. Thanks! I will give you a bit of an update: Since the last version of Rescue! (v2.0.5, Nov 1994) I've made several attempts at a sequel. But, as you all seem to know, Paramount did shut me down on the original since I was using very "Star Trek-similar" images and names. What I found was this: a BIG part of the appeal of the original game is, I think, the Star Trek angle. It got the heart pounding when you saw a Cube ship bearing down on you because you immediately think of the Borg in Star Trek. All of my sequels, while similar to the original, have no Star Trek imagery, names or sounds in them... and darn it, they're just not as fun! Sad Another factor is that the face of videogaming has changed over the years. In the early 90's, one hobbyist programmer could put out shareware that would compete with the big boys. Now you need teams of programmers, graphics artists, sound effects people, writers, etc. I just don't have the time for that kind of effort and I've been kind of uninspired. The last time I did any Rescue! coding was January 2004. At that time I had the basics of the original game up & running again in Objective-C, using XCode for the Mac. It's OK... but... still something's missing. So I've put it aside. Thanks again for all the enthusiasm! I've been very pleased with the game's ability to endure the years. If you have any comments feel free to email me.
- Tom Spreen,

Architecture: 68k PPC


WhosIt.There's picture
by WhosIt.There - 2019, September 16 - 8:20am

Link: Rescue! Max

Bad news - it's rubbish. Takes about five seconds before you're dead, even on "Cadet" level. Plus it's stuttery even on a High Sierra-based Intel Mac Mini. Sad

alysdexia's picture
by alysdexia - 2019, September 16 - 6:38am

Good news—there's a sequel: Rescue! Max.

j_damage•69's picture
by j_damage•69 - 2009, August 18 - 10:48am

I played this as a kid, really got me hooked. Not really into it now though. Brings back allot soooo I'm giving it a 5! Smile

Euryale's picture
by Euryale - 2009, August 17 - 8:57pm

It's always nice to hear from the Authors to say something about their work and how they cared for it,
I 've always admire really creative people (guess 'cuz I am a Musician)
I didn't know this game but just by reading about it, got me interested, so I'm gonna download it
and check it out!

Zebonka's picture
by Zebonka - 2009, August 17 - 2:51pm

Tis a shame Mr. Spreen can't be convinced to do more of these! I spent many happy childhood hours on this one.

Brett's picture
by Brett (not verified) - 2009, July 8 - 12:11am

I loved this game when it first came out. It may be responsible for lowering my GPA a few points.

If you download ResEdit from this site, and you're _very_ careful to learn how to use it safely, you can change the Rulans into real Romulans, the Fengi into Ferengi, and First officer to Cdr Riker (or Spock) and so forth. That was the first thing I did when I got the Trek/not-Trek version. Even put the actual Trek sounds back in.