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Renegade Space Ninja

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#1
[www].se [ftp].se [mirror].us
renegade_space_ninja_v223.sit (3.66 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver, Basilisk II,

A one-on-one fighting game.

Once upon a time, a mysterious island was discovered by a shipwrecked sailor. The island was teeming with life, including a number of species that had been presumed extinct. The scientific community rushed to the scene. Indications of vast supplies of priceless ores had been discovered by the first prospectors. Additionally, early scientific tests indicated that a strange new source of energy was emanating from the surrounding waters, and there was much excitement. Military involvement to secure the island began.

The wealthy, the mighty, and the desperate all did battle for the isle's riches, but chaos and senseless bloodshed were the only results. As each day passed, the struggle between the factions escalated with no signs of an end.

One day, a lone ninja appeared on the island. This wasn't just any ninja, but one of the unfathomably deadly seventeen ninjas of legend! This renegade space ninja had come to challenge them all!

Rather than slay everyone outright, as space ninjas have been prone to do, the ninja coldly addressed the parties involved. "If things are not settled soon, I will destroy this island and every last person on it. Surely that is not what you desire, is it?" After the murmurs of horror dwindled, the ninja continued. "However, I propose a solution to this madness, which will almost undoubtedly result in less lives lost than if things were to continue the way they had been without my interference."

And so, the ninja organized a grand Tournament. Each group was to provide a champion, to represent their interests in hand-to-hand combat, winner take all.

Phil Stroffolino discussed the game's origins on his former website:

Renegade Space Ninja started out on the TRS-80 Color Computer. It was originally titled "17 Renegade Space Ninjas from Hell." In this game, you were a European swashbuckler, and fended off various villains that stormed you from both sides of a bridge with a fencing blade. I had intended to eventually fashion seventeen distinct colorful boss characters for the player to clash with, but it was not to be.

The second incarnation of Renegade Space Ninja (never released) was fashioned for the Mac SE. I had only black and white graphics to work with, and limited memory, but I was determined to make a martial arts themed game I could be proud of. I've always loved fighting games, and thought there was a lot of unrealized potential in one-on-one fighters. RSN on the Mac SE went through three phases:

  1. A simple battle game, similar to Karateka, where the player (as a ninja) squared off against a Bruce Lee clone, a raven-haired girl in a jumpsuit (precursor to Sky Allure), and a rather portly sumo wrestler. I had plans (including a working, fully animated demo) to gave the Ninja the use of a variety of weapons, including a katana (sword) and arrows, but the ninja's primary attacks were always kicks and punches.
  2. A Final Fight-esque game, where you fought a CPU controlled ninja, and were able to move sideways.
  3. A B/W one on one fighting game. Characters were small, and included a ninja, Sam, Sky Allure, a Tae Kwon Do fighter named Maria, and an African-American handdrawn kickboxer, Rex. This game was written in Pascal, and was eventually scrapped in favor of a color version of the game, developed on a Mac LC using Think C, which has evolved into the game as it exists today.
Compatibility
Architecture: 68k PPC

Comments

j_damage•69's picture
by j_damage•69 - 2009, May 13 - 2:46am
3

Looking back at it, it just didn't play like it used to.