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Reach for the Stars

Your rating: None Average: 4.9 (8 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de (6.97 MB)
MD5: a6045902b1f4adc77b726530808d80b6
For System 6.x - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
ReachForTheStars.img_.sit (98.86 KB)
MD5: 5ca1ec1926b7c67f47cdc7735f1a8e27
For System 6.x - System 7.0 - 7.6
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver, Basilisk II, Mini vMac

"Reach for the Stars is the earliest known commercially published example of the 4X games (Explore, Expand, Exploit, Exterminate) genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Version 3 added a DOS port for the IBM PC, although the DOS port did not share all of the features that the other platforms had. The game was eventually ported to pre-Mac OS X versions of the Macintosh operating system, such as System 6. It was also ported to the Amiga, though which version was ported is not known.

The game has a science fiction theme, in which players command a home star in the galaxy, and then expand to form an interstellar empire by colonizing far off worlds, building powerful starship, and researching new technologies.

Reach for the Stars was very strongly influenced by the board game Stellar Conquest. Many of RFTS's features have direct correspondence in Stellar Conquest.

Graphics were minimal, yet the tactical and strategic elements provided countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players."

Used with permission of Strategic Studies Group.

Architecture: 68k

Systems 6 or 7 are recommended for this game. It may run under later system versions, but likely will crash or be unstable. Running this in color may require its memory settings be changed or number of colors to be set to 16, depending on your system.


Slik's picture
by Slik - 2013, November 5 - 1:39pm

Thanks for that; I didn't know 3.01 existed. This game is seminal, as is the board game. Metagaming Concepts, the original publisher of Stellar Conquest, formed because Avalon Hill turned the game down (though AH would later pick up the title after Metagaming disbanded).

MCP's picture
by MCP - 2011, June 25 - 3:39pm

I've added an archive with a bootable disk image and pdf docs. The original upload is a slightly earlier version; it's still available in case there turn out to be important differences.